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Searched refs:num_stpts (Results 1 – 12 of 12) sorted by relevance

/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDLLoader.cpp1027 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1033 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1034 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1053 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1060 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1061 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1368 AI_SWAP4(groupInfo.pcGroup->num_stpts); in InternReadFile_3DGS_MDL7()
1418 for(int i = 0; i < groupInfo.pcGroup->num_stpts; ++i){ in InternReadFile_3DGS_MDL7()
1422 szCurrent += pcHeader->skinpoint_stc_size * groupInfo.pcGroup->num_stpts; in InternReadFile_3DGS_MDL7()
1453 if (groupInfo.pcGroup->num_stpts){ in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h280 int32_t num_stpts; member
/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDL/
H A DMDLLoader.cpp1081 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1087 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1088 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1107 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1114 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1115 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1425 AI_SWAP4(groupInfo.pcGroup->num_stpts); in InternReadFile_3DGS_MDL7()
1475 for(int i = 0; i < groupInfo.pcGroup->num_stpts; ++i){ in InternReadFile_3DGS_MDL7()
1479 szCurrent += pcHeader->skinpoint_stc_size * groupInfo.pcGroup->num_stpts; in InternReadFile_3DGS_MDL7()
1510 if (groupInfo.pcGroup->num_stpts){ in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h284 int32_t num_stpts; member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDLLoader.cpp1057 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1063 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1064 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1083 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1090 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1091 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1398 AI_SWAP4(groupInfo.pcGroup->num_stpts); in InternReadFile_3DGS_MDL7()
1448 for(int i = 0; i < groupInfo.pcGroup->num_stpts; ++i){ in InternReadFile_3DGS_MDL7()
1452 szCurrent += pcHeader->skinpoint_stc_size * groupInfo.pcGroup->num_stpts; in InternReadFile_3DGS_MDL7()
1483 if (groupInfo.pcGroup->num_stpts){ in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h292 int32_t num_stpts; member
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDL/
H A DMDLLoader.cpp1070 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1076 if (iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1077 iIndex = groupInfo.pcGroup->num_stpts - 1; in ReadFaces_3DGS_MDL7()
1096 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1103 if (iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1104 iIndex = groupInfo.pcGroup->num_stpts - 1; in ReadFaces_3DGS_MDL7()
1409 AI_SWAP4(groupInfo.pcGroup->num_stpts); in InternReadFile_3DGS_MDL7()
1460 for (int i = 0; i < groupInfo.pcGroup->num_stpts; ++i) { in InternReadFile_3DGS_MDL7()
1464 szCurrent += pcHeader->skinpoint_stc_size * groupInfo.pcGroup->num_stpts; in InternReadFile_3DGS_MDL7()
1494 if (groupInfo.pcGroup->num_stpts) { in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h284 int32_t num_stpts; member
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDLLoader.cpp1063 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1069 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1070 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1089 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1096 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1097 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1405 AI_SWAP4(groupInfo.pcGroup->num_stpts); in InternReadFile_3DGS_MDL7()
1455 for(int i = 0; i < groupInfo.pcGroup->num_stpts; ++i){ in InternReadFile_3DGS_MDL7()
1459 szCurrent += pcHeader->skinpoint_stc_size * groupInfo.pcGroup->num_stpts; in InternReadFile_3DGS_MDL7()
1490 if (groupInfo.pcGroup->num_stpts){ in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h287 int32_t num_stpts; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDLLoader.cpp1064 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1070 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1071 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1090 if (groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1097 if(iIndex > (unsigned int)groupInfo.pcGroup->num_stpts) { in ReadFaces_3DGS_MDL7()
1098 iIndex = groupInfo.pcGroup->num_stpts-1; in ReadFaces_3DGS_MDL7()
1408 AI_SWAP4(groupInfo.pcGroup->num_stpts); in InternReadFile_3DGS_MDL7()
1458 for(int i = 0; i < groupInfo.pcGroup->num_stpts; ++i){ in InternReadFile_3DGS_MDL7()
1462 szCurrent += pcHeader->skinpoint_stc_size * groupInfo.pcGroup->num_stpts; in InternReadFile_3DGS_MDL7()
1493 if (groupInfo.pcGroup->num_stpts){ in InternReadFile_3DGS_MDL7()
H A DMDLFileData.h283 int32_t num_stpts; member