/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/ |
H A D | sdl_screen_renderer.cpp | 46 for (size_t i = 0; i < info.num_texture_formats; ++i) in SDLScreenRenderer()
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/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/ |
H A D | window.cpp | 55 if(info.num_texture_formats == 0) { in window()
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/dports/games/simutrans/simutrans-121.0/ |
H A D | simsys_s2.cc | 206 for( Uint32 j = 0; j < ri.num_texture_formats; j++ ) { in internal_create_surfaces() 210 …ri.name, ri.max_texture_width, ri.max_texture_height, ri.flags, ri.num_texture_formats, formatStrB… in internal_create_surfaces() 234 …ri.name, ri.max_texture_width, ri.max_texture_height, ri.flags, ri.num_texture_formats, SDL_GetPix… in internal_create_surfaces()
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/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/ |
H A D | SDL_video.c | 1813 for (it = 0; it < renderer->info.num_texture_formats; it++) { 1821 if (it == renderer->info.num_texture_formats) { 1828 for (it = 0; it < renderer->info.num_texture_formats; 1836 if (it != renderer->info.num_texture_formats) { 1844 if (it == renderer->info.num_texture_formats) { 1904 for (it = 0; it < renderer->info.num_texture_formats; it++) { 1912 if (it == renderer->info.num_texture_formats) { 1919 for (it = 0; it < renderer->info.num_texture_formats; 1927 if (it != renderer->info.num_texture_formats) { 1935 if (it == renderer->info.num_texture_formats) {
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/dports/multimedia/pipewire/pipewire-0.3.43/src/examples/ |
H A D | sdl.h | 172 for (i = 0, c = 0; i < info->num_texture_formats; i++) { in sdl_build_formats()
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_render.h | 79 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 538 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer() 539 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer() 540 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer() 541 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer() 545 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
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/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/ |
H A D | SDL_render_gl.c | 538 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer() 539 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer() 540 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer() 541 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer() 545 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/ |
H A D | SDL_render_gl.c | 538 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer() 539 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer() 540 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer() 541 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer() 545 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
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/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/tesseract-data/tesseract/src/include/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_render.h | 79 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/ |
H A D | SDL_render.h | 82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
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