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Searched refs:num_texture_formats (Results 1 – 25 of 135) sorted by relevance

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/dports/games/supertux2/SuperTux-v0.6.3-Source/src/video/sdl/
H A Dsdl_screen_renderer.cpp46 for (size_t i = 0; i < info.num_texture_formats; ++i) in SDLScreenRenderer()
/dports/games/wesnoth/wesnoth-1.14.17/src/sdl/
H A Dwindow.cpp55 if(info.num_texture_formats == 0) { in window()
/dports/games/simutrans/simutrans-121.0/
H A Dsimsys_s2.cc206 for( Uint32 j = 0; j < ri.num_texture_formats; j++ ) { in internal_create_surfaces()
210 …ri.name, ri.max_texture_width, ri.max_texture_height, ri.flags, ri.num_texture_formats, formatStrB… in internal_create_surfaces()
234 …ri.name, ri.max_texture_width, ri.max_texture_height, ri.flags, ri.num_texture_formats, SDL_GetPix… in internal_create_surfaces()
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/src/video/android/
H A DSDL_video.c1813 for (it = 0; it < renderer->info.num_texture_formats; it++) {
1821 if (it == renderer->info.num_texture_formats) {
1828 for (it = 0; it < renderer->info.num_texture_formats;
1836 if (it != renderer->info.num_texture_formats) {
1844 if (it == renderer->info.num_texture_formats) {
1904 for (it = 0; it < renderer->info.num_texture_formats; it++) {
1912 if (it == renderer->info.num_texture_formats) {
1919 for (it = 0; it < renderer->info.num_texture_formats;
1927 if (it != renderer->info.num_texture_formats) {
1935 if (it == renderer->info.num_texture_formats) {
/dports/multimedia/pipewire/pipewire-0.3.43/src/examples/
H A Dsdl.h172 for (i = 0, c = 0; i < info->num_texture_formats; i++) { in sdl_build_formats()
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_render.h79 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_render_gl.c538 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer()
539 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer()
540 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer()
541 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer()
545 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/render/opengl/
H A DSDL_render_gl.c538 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer()
539 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer()
540 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer()
541 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer()
545 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/render/opengl/
H A DSDL_render_gl.c538 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_YV12; in GL_CreateRenderer()
539 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV; in GL_CreateRenderer()
540 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV12; in GL_CreateRenderer()
541 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_NV21; in GL_CreateRenderer()
545 renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY; in GL_CreateRenderer()
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/iortcw/iortcw-1.51c/SP/code/SDL2/include-2.0.1/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/tesseract-data/tesseract/src/include/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/tesseract-data/tesseract/src/xcode/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/tesseract/tesseract/src/include/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/SDL2/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_render.h79 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/Current/Headers/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Headers/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/darkplaces/DarkPlaces.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member
/dports/games/iortcw/iortcw-1.51c/MP/code/SDL2/include-2.0.1/
H A DSDL_render.h82 Uint32 num_texture_formats; /**< The number of available texture formats */ member

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