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Searched refs:num_tf_outputs (Results 1 – 22 of 22) sorted by relevance

/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
698 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
699 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
702 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
703 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
706 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
785 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
786 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
790 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
791 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h202 uint32_t num_tf_outputs; member
/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member
/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member
/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
706 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
707 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
710 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
711 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
714 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
814 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
815 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
819 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
820 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h211 uint32_t num_tf_outputs; member
/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/
H A Dv3d_program.c166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs()
687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs()
688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs()
691 shader_state->num_tf_outputs); in v3d_update_compiled_gs()
692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs()
695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs()
795 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs()
800 shader_state->num_tf_outputs); in v3d_update_compiled_vs()
801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs()
[all …]
H A Dv3d_context.h204 uint32_t num_tf_outputs; member