/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 698 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 699 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 702 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 703 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 706 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 785 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 786 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 790 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 791 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 202 uint32_t num_tf_outputs; member
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/dports/lang/clover/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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/dports/graphics/libosmesa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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/dports/graphics/mesa-libs/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 706 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 707 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 710 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 711 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 714 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 814 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 815 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 819 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 820 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 211 uint32_t num_tf_outputs; member
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/dports/graphics/mesa-dri/mesa-21.3.6/src/gallium/drivers/v3d/ |
H A D | v3d_program.c | 166 so->num_tf_outputs = slot_count; in v3d_set_transform_feedback_outputs() 687 sizeof(*key->used_outputs) * shader_state->num_tf_outputs); in v3d_update_compiled_gs() 688 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_gs() 691 shader_state->num_tf_outputs); in v3d_update_compiled_gs() 692 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_gs() 695 key->num_used_outputs = shader_state->num_tf_outputs; in v3d_update_compiled_gs() 795 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 796 if (shader_state->num_tf_outputs < key->num_used_outputs) { in v3d_update_compiled_vs() 800 shader_state->num_tf_outputs); in v3d_update_compiled_vs() 801 memset(&key->used_outputs[shader_state->num_tf_outputs], in v3d_update_compiled_vs() [all …]
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H A D | v3d_context.h | 204 uint32_t num_tf_outputs; member
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