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Searched refs:num_uvs (Results 1 – 25 of 40) sorted by relevance

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/dports/archivers/draco/draco-1.4.3/src/draco/maya/
H A Ddraco_maya_plugin.cc90 int num_uvs = drc_mesh->num_points(); in decode_uvs() local
91 out_mesh->uvs = new float[num_uvs * 2]; in decode_uvs()
92 out_mesh->uvs_num = num_uvs; in decode_uvs()
95 for (int i = 0; i < num_uvs; i++) { in decode_uvs()
217 int num_uvs = in_mesh->uvs_num; in drc2py_encode() local
219 if (num_uvs > 0) { in drc2py_encode()
223 uv_att_id = drc_mesh->AddAttribute(va, true, num_uvs); in drc2py_encode()
225 for (int i = 0; i < num_uvs; ++i) { in drc2py_encode()
/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/maya/
H A Ddraco_maya_plugin.cc90 int num_uvs = drc_mesh->num_points(); in decode_uvs() local
91 out_mesh->uvs = new float[num_uvs * 2]; in decode_uvs()
92 out_mesh->uvs_num = num_uvs; in decode_uvs()
95 for (int i = 0; i < num_uvs; i++) { in decode_uvs()
217 int num_uvs = in_mesh->uvs_num; in drc2py_encode() local
219 if (num_uvs > 0) { in drc2py_encode()
223 uv_att_id = drc_mesh->AddAttribute(va, true, num_uvs); in drc2py_encode()
225 for (int i = 0; i < num_uvs; ++i) { in drc2py_encode()
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/nieb/locker01/
H A Dmodel.obj7 # num_uvs: 24
87 # num_uvs: 24
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/nieb/locker02/
H A Dmodel.obj7 # num_uvs: 24
87 # num_uvs: 24
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/nieb/locker01/
H A Dmodel.obj7 # num_uvs: 24
87 # num_uvs: 24
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/nieb/locker02/
H A Dmodel.obj7 # num_uvs: 24
87 # num_uvs: 24
/dports/games/tesseract-data/tesseract/media/model/mapmodel/nieb/complex/locker01/
H A Dmodel.obj7 # num_uvs: 24
87 # num_uvs: 24
/dports/games/tesseract-data/tesseract/media/model/mapmodel/nieb/complex/locker02/
H A Dmodel.obj7 # num_uvs: 24
87 # num_uvs: 24
/dports/games/avp/avp-20170505/src/win95/
H A Dshpchunk.cpp1031 uv_data (NULL), num_uvs (*((int *) uvdata)) in Shape_UV_Coord_Chunk()
1035 if (num_uvs) in Shape_UV_Coord_Chunk()
1045 parent->shape_data_store->num_uvs = num_uvs; in Shape_UV_Coord_Chunk()
1049 for (i=0;i<num_uvs;i++) in Shape_UV_Coord_Chunk()
1072 parent->shape_data_store->num_uvs = num_uvs; in Shape_UV_Coord_Chunk()
1076 for (i=0;i<num_uvs;i++) in Shape_UV_Coord_Chunk()
1101 for (i=0;i<num_uvs;i++) in Shape_UV_Coord_Chunk()
1144 *((int *) data_start) = num_uvs; in fill_data_block()
1148 for (int i=0;i<num_uvs;i++) in fill_data_block()
1164 for (int i=0; i<num_uvs; i++) in size_chunk()
[all …]
H A Dchnktype.cpp431 num_uvs = 0; in ChunkShape()
454 num_uvs = shp.num_uvs; in ChunkShape()
486 uv_list = new ChunkUV_List [num_uvs]; in ChunkShape()
487 for (i=0; i<num_uvs; i++) in ChunkShape()
523 num_uvs = shp.num_uvs; in operator =()
557 uv_list = new ChunkUV_List [num_uvs]; in operator =()
558 for (i=0; i<num_uvs; i++) in operator =()
H A Dshpchunk.hpp666 const int num_uvs; member in Shape_UV_Coord_Chunk
678 uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs) in Shape_UV_Coord_Chunk()
683 uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs) in Shape_UV_Coord_Chunk()
688 uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs) in Shape_UV_Coord_Chunk()
H A Dchnkload.cpp2306 if (cshp_ptr->num_uvs) in copy_to_shapeheader()
2375 if (cshp_ptr->num_uvs) in copy_to_shapeheader()
3294 if (cshp.num_uvs)
3444 if (cshp.num_uvs)
3446 for (i=0; i<cshp.num_uvs; i++) {
3574 if (cshp.num_uvs)
3738 if (cshp.num_uvs)
3740 for (i=0; i<cshp.num_uvs; i++) {
3852 if (cshp.num_uvs)
3957 if (cshp.num_uvs)
[all …]
H A Dchnktype.hpp177 int num_uvs; member
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/springimport/
H A Dconvert.pl187 my $num_uvs = @uvs/2;
200 <float_array id="$name-UV0-array" count="@{[ $num_uvs*2 ]}">
204 <accessor source="#$name-UV0-array" count="$num_uvs" stride="2">
/dports/multimedia/libaacs/libaacs-0.11.0/src/libaacs/
H A Daacs.c301 unsigned num_uvs; in _calc_mk_dks() local
317 num_uvs = len / 5; in _calc_mk_dks()
319 if (num_uvs < 1) { in _calc_mk_dks()
343 for (uvs_idx = 0; uvs_idx < num_uvs; uvs_idx++) { in _calc_mk_dks()
354 uvs_idx = num_uvs; in _calc_mk_dks()
367 if (uvs_idx >= num_uvs) { in _calc_mk_dks()
557 int a, num_uvs = 0; in _calc_mk_pks() local
574 num_uvs++; in _calc_mk_pks()
587 for (a = 0; a < num_uvs; a++) { in _calc_mk_pks()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/imp/
H A Dgltf2_blender_mesh.py67 num_uvs = 0
87 num_uvs = max(i, num_uvs)
110 for _ in range(num_uvs)
200 for uv_i in range(num_uvs):
275 for uv_i in range(num_uvs):
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/nobiax/cardboardbox1/
H A Dmodel.obj7 # num_uvs: 144
343 # num_uvs: 144
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/nobiax/cardboardbox1/
H A Dmodel.obj7 # num_uvs: 144
343 # num_uvs: 144
/dports/games/tesseract-data/tesseract/media/model/mapmodel/nobiax/cardboardbox1/
H A Dmodel.obj7 # num_uvs: 144
343 # num_uvs: 144
/dports/games/sauerbraten/sauerbraten/packages/models/aftas/arvores/arp/
H A Dmodel.obj4 # num_uvs: 40
299 # num_uvs: 40
/dports/graphics/blender/blender-2.91.0/intern/opensubdiv/internal/topology/
H A Dtopology_refiner_factory.cc291 const int num_uvs = converter->getNumUVCoordinates(converter); in assignFaceVaryingTopology() local
293 const int channel = createBaseFVarChannel(refiner, num_uvs); in assignFaceVaryingTopology()
/dports/games/sauerbraten/sauerbraten/packages/models/mapmodels/justice/railings/02/
H A Dmodel.obj7 # num_uvs: 336
579 # num_uvs: 336
/dports/graphics/blender/blender-2.91.0/source/blender/io/alembic/intern/
H A Dabc_customdata.cc460 int num_uvs = 0; in read_custom_data() local
470 if (++num_uvs > MAX_MTFACE) { in read_custom_data()
/dports/games/sauerbraten/sauerbraten/packages/models/aftas/arvores/arg/
H A Dmodel.obj4 # num_uvs: 42
617 # num_uvs: 42
/dports/games/sauerbraten/sauerbraten/packages/models/mapmodels/justice/railings/01/
H A Dmodel.obj7 # num_uvs: 528
951 # num_uvs: 528

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