/dports/archivers/draco/draco-1.4.3/src/draco/maya/ |
H A D | draco_maya_plugin.cc | 90 int num_uvs = drc_mesh->num_points(); in decode_uvs() local 91 out_mesh->uvs = new float[num_uvs * 2]; in decode_uvs() 92 out_mesh->uvs_num = num_uvs; in decode_uvs() 95 for (int i = 0; i < num_uvs; i++) { in decode_uvs() 217 int num_uvs = in_mesh->uvs_num; in drc2py_encode() local 219 if (num_uvs > 0) { in drc2py_encode() 223 uv_att_id = drc_mesh->AddAttribute(va, true, num_uvs); in drc2py_encode() 225 for (int i = 0; i < num_uvs; ++i) { in drc2py_encode()
|
/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/maya/ |
H A D | draco_maya_plugin.cc | 90 int num_uvs = drc_mesh->num_points(); in decode_uvs() local 91 out_mesh->uvs = new float[num_uvs * 2]; in decode_uvs() 92 out_mesh->uvs_num = num_uvs; in decode_uvs() 95 for (int i = 0; i < num_uvs; i++) { in decode_uvs() 217 int num_uvs = in_mesh->uvs_num; in drc2py_encode() local 219 if (num_uvs > 0) { in drc2py_encode() 223 uv_att_id = drc_mesh->AddAttribute(va, true, num_uvs); in drc2py_encode() 225 for (int i = 0; i < num_uvs; ++i) { in drc2py_encode()
|
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/nieb/locker01/ |
H A D | model.obj | 7 # num_uvs: 24 87 # num_uvs: 24
|
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/nieb/locker02/ |
H A D | model.obj | 7 # num_uvs: 24 87 # num_uvs: 24
|
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/nieb/locker01/ |
H A D | model.obj | 7 # num_uvs: 24 87 # num_uvs: 24
|
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/nieb/locker02/ |
H A D | model.obj | 7 # num_uvs: 24 87 # num_uvs: 24
|
/dports/games/tesseract-data/tesseract/media/model/mapmodel/nieb/complex/locker01/ |
H A D | model.obj | 7 # num_uvs: 24 87 # num_uvs: 24
|
/dports/games/tesseract-data/tesseract/media/model/mapmodel/nieb/complex/locker02/ |
H A D | model.obj | 7 # num_uvs: 24 87 # num_uvs: 24
|
/dports/games/avp/avp-20170505/src/win95/ |
H A D | shpchunk.cpp | 1031 uv_data (NULL), num_uvs (*((int *) uvdata)) in Shape_UV_Coord_Chunk() 1035 if (num_uvs) in Shape_UV_Coord_Chunk() 1045 parent->shape_data_store->num_uvs = num_uvs; in Shape_UV_Coord_Chunk() 1049 for (i=0;i<num_uvs;i++) in Shape_UV_Coord_Chunk() 1072 parent->shape_data_store->num_uvs = num_uvs; in Shape_UV_Coord_Chunk() 1076 for (i=0;i<num_uvs;i++) in Shape_UV_Coord_Chunk() 1101 for (i=0;i<num_uvs;i++) in Shape_UV_Coord_Chunk() 1144 *((int *) data_start) = num_uvs; in fill_data_block() 1148 for (int i=0;i<num_uvs;i++) in fill_data_block() 1164 for (int i=0; i<num_uvs; i++) in size_chunk() [all …]
|
H A D | chnktype.cpp | 431 num_uvs = 0; in ChunkShape() 454 num_uvs = shp.num_uvs; in ChunkShape() 486 uv_list = new ChunkUV_List [num_uvs]; in ChunkShape() 487 for (i=0; i<num_uvs; i++) in ChunkShape() 523 num_uvs = shp.num_uvs; in operator =() 557 uv_list = new ChunkUV_List [num_uvs]; in operator =() 558 for (i=0; i<num_uvs; i++) in operator =()
|
H A D | shpchunk.hpp | 666 const int num_uvs; member in Shape_UV_Coord_Chunk 678 uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs) in Shape_UV_Coord_Chunk() 683 uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs) in Shape_UV_Coord_Chunk() 688 uv_data (parent->shape_data_store->uv_list), num_uvs (n_uvs) in Shape_UV_Coord_Chunk()
|
H A D | chnkload.cpp | 2306 if (cshp_ptr->num_uvs) in copy_to_shapeheader() 2375 if (cshp_ptr->num_uvs) in copy_to_shapeheader() 3294 if (cshp.num_uvs) 3444 if (cshp.num_uvs) 3446 for (i=0; i<cshp.num_uvs; i++) { 3574 if (cshp.num_uvs) 3738 if (cshp.num_uvs) 3740 for (i=0; i<cshp.num_uvs; i++) { 3852 if (cshp.num_uvs) 3957 if (cshp.num_uvs) [all …]
|
H A D | chnktype.hpp | 177 int num_uvs; member
|
/dports/games/0ad/0ad-0.0.23b-alpha/source/tools/springimport/ |
H A D | convert.pl | 187 my $num_uvs = @uvs/2; 200 <float_array id="$name-UV0-array" count="@{[ $num_uvs*2 ]}"> 204 <accessor source="#$name-UV0-array" count="$num_uvs" stride="2">
|
/dports/multimedia/libaacs/libaacs-0.11.0/src/libaacs/ |
H A D | aacs.c | 301 unsigned num_uvs; in _calc_mk_dks() local 317 num_uvs = len / 5; in _calc_mk_dks() 319 if (num_uvs < 1) { in _calc_mk_dks() 343 for (uvs_idx = 0; uvs_idx < num_uvs; uvs_idx++) { in _calc_mk_dks() 354 uvs_idx = num_uvs; in _calc_mk_dks() 367 if (uvs_idx >= num_uvs) { in _calc_mk_dks() 557 int a, num_uvs = 0; in _calc_mk_pks() local 574 num_uvs++; in _calc_mk_pks() 587 for (a = 0; a < num_uvs; a++) { in _calc_mk_pks()
|
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/imp/ |
H A D | gltf2_blender_mesh.py | 67 num_uvs = 0 87 num_uvs = max(i, num_uvs) 110 for _ in range(num_uvs) 200 for uv_i in range(num_uvs): 275 for uv_i in range(num_uvs):
|
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/nobiax/cardboardbox1/ |
H A D | model.obj | 7 # num_uvs: 144 343 # num_uvs: 144
|
/dports/games/redeclipse-data16/redeclipse-data-v1.6.0/nobiax/cardboardbox1/ |
H A D | model.obj | 7 # num_uvs: 144 343 # num_uvs: 144
|
/dports/games/tesseract-data/tesseract/media/model/mapmodel/nobiax/cardboardbox1/ |
H A D | model.obj | 7 # num_uvs: 144 343 # num_uvs: 144
|
/dports/games/sauerbraten/sauerbraten/packages/models/aftas/arvores/arp/ |
H A D | model.obj | 4 # num_uvs: 40 299 # num_uvs: 40
|
/dports/graphics/blender/blender-2.91.0/intern/opensubdiv/internal/topology/ |
H A D | topology_refiner_factory.cc | 291 const int num_uvs = converter->getNumUVCoordinates(converter); in assignFaceVaryingTopology() local 293 const int channel = createBaseFVarChannel(refiner, num_uvs); in assignFaceVaryingTopology()
|
/dports/games/sauerbraten/sauerbraten/packages/models/mapmodels/justice/railings/02/ |
H A D | model.obj | 7 # num_uvs: 336 579 # num_uvs: 336
|
/dports/graphics/blender/blender-2.91.0/source/blender/io/alembic/intern/ |
H A D | abc_customdata.cc | 460 int num_uvs = 0; in read_custom_data() local 470 if (++num_uvs > MAX_MTFACE) { in read_custom_data()
|
/dports/games/sauerbraten/sauerbraten/packages/models/aftas/arvores/arg/ |
H A D | model.obj | 4 # num_uvs: 42 617 # num_uvs: 42
|
/dports/games/sauerbraten/sauerbraten/packages/models/mapmodels/justice/railings/01/ |
H A D | model.obj | 7 # num_uvs: 528 951 # num_uvs: 528
|