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Searched refs:numberScale (Results 1 – 5 of 5) sorted by relevance

/dports/audio/audacity/audacity-Audacity-3.1.3/src/tracks/playabletrack/wavetrack/ui/
H A DSpectrumVRulerControls.cpp96 const NumberScale numberScale(settings.GetScale(bottom, top)); in DoHandleWheelRotation() local
98 std::min(bound, numberScale.PositionToValue(1.0f + delta)); in DoHandleWheelRotation()
101 numberScale.PositionToValue(numberScale.ValueToPosition(newTop) - 1.0f)); in DoHandleWheelRotation()
104 numberScale.PositionToValue(numberScale.ValueToPosition(newBottom) + 1.0f)); in DoHandleWheelRotation()
H A DSpectrumView.cpp419 const NumberScale numberScale( settings.GetScale( minFreq, maxFreq ) ); in DrawClipSpectrum() local
421 NumberScale::Iterator it = numberScale.begin(mid.height); in DrawClipSpectrum()
682 const NumberScale numberScale(settings.GetScale(minFreq, maxFreq)); in DrawClipSpectrum() local
703 float convertedFreq = numberScale.PositionToValue(p); in DrawClipSpectrum()
/dports/audio/audacity/audacity-Audacity-3.1.3/src/tracks/ui/
H A DBrushHandle.cpp73 const NumberScale numberScale(settings.GetScale(minFreq, maxFreq)); in FrequencyToPosition() local
74 const float p = numberScale.ValueToPosition(frequency); in FrequencyToPosition()
99 const NumberScale numberScale(settings.GetScale(minFreq, maxFreq)); in PositionToFrequency() local
101 return numberScale.PositionToValue(1.0 - p); in PositionToFrequency()
H A DSelectHandle.cpp73 const NumberScale numberScale(settings.GetScale(minFreq, maxFreq)); in FrequencyToPosition() local
74 const float p = numberScale.ValueToPosition(frequency); in FrequencyToPosition()
99 const NumberScale numberScale(settings.GetScale(minFreq, maxFreq)); in PositionToFrequency() local
101 return numberScale.PositionToValue(1.0 - p); in PositionToFrequency()
/dports/audio/audacity/audacity-Audacity-3.1.3/src/widgets/
H A DRuler.cpp1219 auto numberScale = ( mNumberScale == NumberScale{} ) in UpdateNonlinear() local
1244 const int pos(0.5 + mLength * numberScale.ValueToPosition(val)); in UpdateNonlinear()
1267 const int pos(0.5 + mLength * numberScale.ValueToPosition(val)); in UpdateNonlinear()
1291 const int pos(0.5 + mLength * numberScale.ValueToPosition(val)); in UpdateNonlinear()