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Searched refs:number_buttons (Results 1 – 4 of 4) sorted by relevance

/dports/graphics/wdune/wdune-1.926/src/
H A DInputDevice.cpp1157 number_buttons = 2; in linux_joystick()
1171 if (number_buttons>0) in linux_joystick()
1374 if (number_buttons>0) in windows_joystick()
1606 if (number_buttons>0) in windows_joystick()
1736 number_buttons = 0; in SDL_joystick()
1800 number_buttons=0; in xinput()
1820 number_buttons=swxinput->number_buttons; in xinput()
1950 number_buttons = 9; in spaceball()
2235 number_buttons = 9; in windowsp5()
2329 number_buttons = 9; in windowsspaceball()
[all …]
H A DInputDevice.h67 int get_number_buttons(void) { return number_buttons; } in get_number_buttons()
120 number_buttons=0; in initialize()
236 int number_buttons; variable
/dports/graphics/wdune/wdune-1.926/src/swt/include/
H A Dswtxinput.h24 int number_buttons; member
/dports/graphics/wdune/wdune-1.926/src/swt/motif/
H A Dswt.c5198 xinput->number_buttons=0;
5203 xinput->number_buttons=button_class->num_buttons;
5280 xinput->number_buttons=button_class->num_buttons;