Searched refs:number_mode_move (Results 1 – 2 of 2) sorted by relevance
93 if (number_mode_move <= 0) in normal_enemy_new()208 + MOVE_DATA_SIZE * number_mode_move in normal_enemy_new()222 + MOVE_DATA_SIZE_D * number_mode_move in normal_enemy_new()275 for (i = 0; i < number_mode_move; i++) in normal_enemy_new()321 + MOVE_DATA_SIZE * number_mode_move in normal_enemy_new()384 + MOVE_DATA_SIZE * number_mode_move + 2]; in normal_enemy_new()386 + MOVE_DATA_SIZE * number_mode_move + 1]; in normal_enemy_new()390 count[6] = number_mode_move; in normal_enemy_new()392 + MOVE_DATA_SIZE * number_mode_move + 0]; in normal_enemy_new()396 + MOVE_DATA_SIZE * number_mode_move + 3]; in normal_enemy_new()[all …]
27 int number_mode_move,