Searched refs:number_mode_shoot (Results 1 – 2 of 2) sorted by relevance
28 int number_mode_shoot, ...);
61 int number_mode_move, int number_mode_shoot, ...) in normal_enemy_new() argument95 if (number_mode_shoot <= 0) in normal_enemy_new()209 + SHOOT_DATA_SIZE * number_mode_shoot; in normal_enemy_new()223 + SHOOT_DATA_SIZE_D * number_mode_shoot; in normal_enemy_new()274 va_start(ap, number_mode_shoot); in normal_enemy_new()318 for (i = 0; i < number_mode_shoot; i++) in normal_enemy_new()394 count[9] = number_mode_shoot; in normal_enemy_new()