Searched refs:number_of_micro_objects (Results 1 – 2 of 2) sorted by relevance
295 micro_sessions[i].number_of_micro_objects = 0; in _mission()424 micro_sessions[j].number_of_micro_objects = session->Fetch_number_of_objects(); in Save_micro_session()596 for (i = 0; i < micro_sessions[j].number_of_micro_objects; i++) { in Save_game_position()691 stream->writeSint32LE(micro_sessions[j].number_of_micro_objects); in Save_game_position()694 for (i = 0; i < micro_sessions[j].number_of_micro_objects; i++) { in Save_game_position()730 for (i = 0; i < micro_sessions[j].number_of_micro_objects; i++) { in Save_game_position()854 micro_sessions[j].number_of_micro_objects = stream->readUint32LE(); in Restore_micro_session_from_save_game()856 Tdebug("save_restore.txt", " %d objects in session", micro_sessions[j].number_of_micro_objects); in Restore_micro_session_from_save_game()861 for (i = 0; i < micro_sessions[j].number_of_micro_objects; i++) { in Restore_micro_session_from_save_game()894 for (i = 0; i < micro_sessions[j].number_of_micro_objects; i++) { in Restore_micro_session_from_save_game()
60 uint32 number_of_micro_objects; variable