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Searched refs:numberdark (Results 1 – 5 of 5) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Ddialogs.cpp816 EX int numberdark; variable
880 if(numberdark < DONT_SHOW) in drawNumberDialog()
881 gamescreen(numberdark); in drawNumberDialog()
1046 numberdark = 0; in editNumber()
1286 if(numberdark < DONT_SHOW) in string_edit_dialog()
1287 gamescreen(numberdark); in string_edit_dialog()
1325 numberdark = 0; in edit_string()
H A Dconfig.cpp1445 dialog::numberdark = dialog::DONT_SHOW; in sets_sfx_volume()
1458 dialog::numberdark = dialog::DONT_SHOW; in sets_music_volume()
/dports/games/hyperrogue/hyperrogue-12.0f/rogueviz/
H A Dobjmodels.cpp300 ->set_sets([] { dialog::numberdark = dialog::DONT_SHOW; }) in __anon890633260402()
H A Dnewconf.cpp475 …, 10000, "", ""), dialog::scaleLog(), dialog::dialogflags = 0, dialog::numberdark = dialog::DONT_S… in pick_algorithm()
910 …ing_split, 0, 1, 0.05, 0.75, "", ""), dialog::dialogflags = 0, dialog::numberdark = dialog::DONT_S… in ncee()
H A Dbringris.cpp1294 dialog::numberdark = dialog::DONT_SHOW; in visual_menu()
1307 dialog::numberdark = dialog::DONT_SHOW; in visual_menu()