Searched refs:numberdark (Results 1 – 5 of 5) sorted by relevance
/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | dialogs.cpp | 816 EX int numberdark; variable 880 if(numberdark < DONT_SHOW) in drawNumberDialog() 881 gamescreen(numberdark); in drawNumberDialog() 1046 numberdark = 0; in editNumber() 1286 if(numberdark < DONT_SHOW) in string_edit_dialog() 1287 gamescreen(numberdark); in string_edit_dialog() 1325 numberdark = 0; in edit_string()
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H A D | config.cpp | 1445 dialog::numberdark = dialog::DONT_SHOW; in sets_sfx_volume() 1458 dialog::numberdark = dialog::DONT_SHOW; in sets_music_volume()
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/dports/games/hyperrogue/hyperrogue-12.0f/rogueviz/ |
H A D | objmodels.cpp | 300 ->set_sets([] { dialog::numberdark = dialog::DONT_SHOW; }) in __anon890633260402()
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H A D | newconf.cpp | 475 …, 10000, "", ""), dialog::scaleLog(), dialog::dialogflags = 0, dialog::numberdark = dialog::DONT_S… in pick_algorithm() 910 …ing_split, 0, 1, 0.05, 0.75, "", ""), dialog::dialogflags = 0, dialog::numberdark = dialog::DONT_S… in ncee()
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H A D | bringris.cpp | 1294 dialog::numberdark = dialog::DONT_SHOW; in visual_menu() 1307 dialog::numberdark = dialog::DONT_SHOW; in visual_menu()
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