Searched refs:numnotready (Results 1 – 2 of 2) sorted by relevance
5366 int numwait = 0, numgetmap = 0, numnotready = 0; in serverupdate() local5373 if(!cs->ready) numnotready++; in serverupdate()5391 if(numnotready && gamewaittime > totalmillis) break; in serverupdate()
5136 int numwait = 0, numgetmap = 0, numnotready = 0; in serverupdate() local5143 if(!cs->ready) numnotready++; in serverupdate()5161 if(numnotready && gamewaittime > totalmillis) break; in serverupdate()