Searched refs:object3D (Results 1 – 8 of 8) sorted by relevance
345 CORRADE_VERIFY(!importer->object3D(1)); in objectCamera()363 CORRADE_VERIFY(!importer->object3D(1)); in objectLight()398 CORRADE_VERIFY(!importer->object3D(3)); in objectMesh()420 CORRADE_VERIFY(!importer->object3D(1)); in objectTransformation()421 CORRADE_VERIFY(!importer->object3D(2)); in objectTransformation()466 CORRADE_VERIFY(!importer->object3D(5)); in objectTranslation()467 CORRADE_VERIFY(!importer->object3D(6)); in objectTranslation()468 CORRADE_VERIFY(!importer->object3D(7)); in objectTranslation()520 CORRADE_VERIFY(!importer->object3D(6)); in objectRotation()521 CORRADE_VERIFY(!importer->object3D(7)); in objectRotation()[all …]
1112 auto object = importer->object3D(0); in scene()1119 auto object = importer->object3D(1); in scene()1126 auto object = importer->object3D(2); in scene()1133 auto object = importer->object3D(3); in scene()1140 auto object = importer->object3D(4); in scene()1189 auto object = importer->object3D(0); in objectTransformation()1206 auto object = importer->object3D(1); in objectTransformation()1223 auto object = importer->object3D(2); in objectTransformation()1240 auto object = importer->object3D(3); in objectTransformation()1304 object = importer->object3D(0); in objectTransformationQuaternionNormalizationEnabled()[all …]
276 Containers::Pointer<Trade::ObjectData3D> cameraObject = importer->object3D(0); in camera()296 Containers::Pointer<Trade::ObjectData3D> lightObject = importer->object3D(testCaseInstanceId()); in light()548 Containers::Pointer<Trade::ObjectData3D> meshObject = importer->object3D(0); in mesh()573 Containers::Pointer<Trade::ObjectData3D> meshObject = importer->object3D(0); in pointMesh()598 Containers::Pointer<Trade::ObjectData3D> meshObject = importer->object3D(0); in lineMesh()641 Containers::Pointer<Trade::ObjectData3D> parent = importer->object3D(0); in scene()646 Containers::Pointer<Trade::ObjectData3D> childObject = importer->object3D(1); in scene()679 Containers::Pointer<Trade::ObjectData3D> collapsedNode = importer->object3D(0); in sceneCollapsedNode()835 Containers::Pointer<Trade::ObjectData3D> parent = importer->object3D(0); in openState()840 Containers::Pointer<Trade::ObjectData3D> childObject = importer->object3D(1); in openState()
2318 object3D = (Group)object3D.getChild(0); in createLights()2320 scope.add(object3D); in createLights()2957 this.homeObjects.put(homeObject, object3D); in addObject()2960 group.addChild(object3D); in addObject()2962 group.insertChild(object3D, index); in addObject()2965 return object3D; in addObject()3127 Group object3D = homeObjects.get(object); in updateObjectsLightScope()3131 object3D = (Group)object3D.getChild(0); in updateObjectsLightScope()3134 if (object3D != null) { in updateObjectsLightScope()3146 light.addScope(object3D); in updateObjectsLightScope()[all …]
1155 bool StyleManager::GetObjectStyle(const StructureObject *object, const Object3D& object3D, in GetObjectStyle() argument1160 const Molecule *molecule = object->graph->molecules.find(object3D.moleculeID)->second; in GetObjectStyle()1161 for (int r=object3D.fromResidueID; r<=object3D.toResidueID; ++r) { in GetObjectStyle()1185 objectStyle->color = GlobalColors()->Get(Colors::eCycle1, object3D.moleculeID - 1); in GetObjectStyle()1192 int domainID = molecule->residueDomains[object3D.fromResidueID - 1]; in GetObjectStyle()
375 bool GetObjectStyle(const StructureObject *object, const Object3D& object3D,
254 Containers::Pointer<Trade::ObjectData3D> objectData = importer.object3D(i); in addObject()
780 Containers::Pointer<Trade::ObjectData3D> objectData = importer.object3D(i); in addObject()