Searched refs:objectShiftIndex (Results 1 – 2 of 2) sorted by relevance
2976 uint16 objectShiftIndex; in drawObjectsCreaturesProjectilesExplosions() local3216 objectShiftIndex = 2; in drawObjectsCreaturesProjectilesExplosions()3225 objectShiftIndex = 0; in drawObjectsCreaturesProjectilesExplosions()3227 objectShiftIndex += (cellYellowBear & 0x0001) << 3; in drawObjectsCreaturesProjectilesExplosions()3310 AL_4_xPos += shiftSets[AL_8_shiftSetIndex][objectPileShiftSetIndices[objectShiftIndex][0]]; in drawObjectsCreaturesProjectilesExplosions()3311 …reen._rect.bottom += shiftSets[AL_8_shiftSetIndex][objectPileShiftSetIndices[objectShiftIndex][1]]; in drawObjectsCreaturesProjectilesExplosions()3312 objectShiftIndex++; /* The next object drawn will use the next shift values */ in drawObjectsCreaturesProjectilesExplosions()3314 if (objectShiftIndex >= 14) in drawObjectsCreaturesProjectilesExplosions()3315 objectShiftIndex = 2; in drawObjectsCreaturesProjectilesExplosions()3317 objectShiftIndex &= 0x000F; in drawObjectsCreaturesProjectilesExplosions()