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Searched refs:objectShiftIndex (Results 1 – 2 of 2) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dm/
H A Dgfx.cpp2976 uint16 objectShiftIndex; in drawObjectsCreaturesProjectilesExplosions() local
3216 objectShiftIndex = 2; in drawObjectsCreaturesProjectilesExplosions()
3225 objectShiftIndex = 0; in drawObjectsCreaturesProjectilesExplosions()
3227 objectShiftIndex += (cellYellowBear & 0x0001) << 3; in drawObjectsCreaturesProjectilesExplosions()
3310 AL_4_xPos += shiftSets[AL_8_shiftSetIndex][objectPileShiftSetIndices[objectShiftIndex][0]]; in drawObjectsCreaturesProjectilesExplosions()
3311 …reen._rect.bottom += shiftSets[AL_8_shiftSetIndex][objectPileShiftSetIndices[objectShiftIndex][1]]; in drawObjectsCreaturesProjectilesExplosions()
3312 objectShiftIndex++; /* The next object drawn will use the next shift values */ in drawObjectsCreaturesProjectilesExplosions()
3314 if (objectShiftIndex >= 14) in drawObjectsCreaturesProjectilesExplosions()
3315 objectShiftIndex = 2; in drawObjectsCreaturesProjectilesExplosions()
3317 objectShiftIndex &= 0x000F; in drawObjectsCreaturesProjectilesExplosions()
/dports/games/scummvm/scummvm-2.5.1/engines/dm/
H A Dgfx.cpp2976 uint16 objectShiftIndex; in drawObjectsCreaturesProjectilesExplosions() local
3216 objectShiftIndex = 2; in drawObjectsCreaturesProjectilesExplosions()
3225 objectShiftIndex = 0; in drawObjectsCreaturesProjectilesExplosions()
3227 objectShiftIndex += (cellYellowBear & 0x0001) << 3; in drawObjectsCreaturesProjectilesExplosions()
3310 AL_4_xPos += shiftSets[AL_8_shiftSetIndex][objectPileShiftSetIndices[objectShiftIndex][0]]; in drawObjectsCreaturesProjectilesExplosions()
3311 …reen._rect.bottom += shiftSets[AL_8_shiftSetIndex][objectPileShiftSetIndices[objectShiftIndex][1]]; in drawObjectsCreaturesProjectilesExplosions()
3312 objectShiftIndex++; /* The next object drawn will use the next shift values */ in drawObjectsCreaturesProjectilesExplosions()
3314 if (objectShiftIndex >= 14) in drawObjectsCreaturesProjectilesExplosions()
3315 objectShiftIndex = 2; in drawObjectsCreaturesProjectilesExplosions()
3317 objectShiftIndex &= 0x000F; in drawObjectsCreaturesProjectilesExplosions()