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Searched refs:objectscriptnames (Results 1 – 3 of 3) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Common/ac/
H A Droomstruct.h155 AGS::Common::String objectscriptnames[MAX_INIT_SPR]; member
H A Droomstruct.cpp556 rstruc->objectscriptnames[i].Free(); in load_room()
662 rstruc->objectscriptnames[i] = StrUtil::ReadString(opty); in load_room()
664 rstruc->objectscriptnames[i].ReadCount(opty, MAX_SCRIPT_NAME_LEN); in load_room()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Droom.cpp711 if (thisroom.objectscriptnames[cc].IsEmpty()) in load_new_room()
716 objectScriptObjNames[cc] = thisroom.objectscriptnames[cc]; in load_new_room()
720 objectScriptObjNames[cc].Format("o%s", thisroom.objectscriptnames[cc].GetCStr()); in load_new_room()