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Searched refs:obpose (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/editors/screen/
H A Dscreen_context.c387 Object *obpose = BKE_object_pose_armature_get(obact); in screen_ctx_visible_pose_bones() local
388 if (obpose && obpose->pose && obpose->data) { in screen_ctx_visible_pose_bones()
389 if (obpose != obact) { in screen_ctx_visible_pose_bones()
415 Object *obpose = BKE_object_pose_armature_get(obact); in screen_ctx_selected_pose_bones() local
416 if (obpose && obpose->pose && obpose->data) { in screen_ctx_selected_pose_bones()
417 if (obpose != obact) { in screen_ctx_selected_pose_bones()
443 Object *obpose = BKE_object_pose_armature_get(obact); in screen_ctx_selected_pose_bones_from_active_object() local
444 if (obpose && obpose->pose && obpose->data) { in screen_ctx_selected_pose_bones_from_active_object()
445 if (obpose != obact) { in screen_ctx_selected_pose_bones_from_active_object()
597 if (obpose) { in screen_ctx_pose_object()
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H A Dscreen_ops.c450 Object *obpose = BKE_object_pose_armature_get(obact); in ED_operator_posemode_exclusive() local
451 if (obpose != NULL) { in ED_operator_posemode_exclusive()
452 if (obact == obpose) { in ED_operator_posemode_exclusive()
465 Object *obpose = ED_pose_object_from_context(C); in ED_operator_posemode_context() local
467 if (obpose && !(obpose->mode & OB_MODE_EDIT)) { in ED_operator_posemode_context()
468 if (BKE_object_pose_context_check(obpose)) { in ED_operator_posemode_context()
481 Object *obpose = BKE_object_pose_armature_get(obact); in ED_operator_posemode() local
482 if (obpose != NULL) { in ED_operator_posemode()
483 if ((obact == obpose) || (obact->mode & OB_MODE_ALL_WEIGHT_PAINT)) { in ED_operator_posemode()
/dports/graphics/blender/blender-2.91.0/source/blender/draw/intern/
H A Ddraw_manager.c2272 Object *obpose = OBPOSE_FROM_OBACT(obact); in DRW_draw_select_loop() local
2273 if (obpose == NULL) { in DRW_draw_select_loop()
2279 obpose = ob_armature; in DRW_draw_select_loop()
2284 if (obpose) { in DRW_draw_select_loop()
2286 object_type = obpose->type; in DRW_draw_select_loop()
2287 object_mode = obpose->mode; in DRW_draw_select_loop()