Searched refs:occludedSamples (Results 1 – 2 of 2) sorted by relevance
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | lightmaps_ydnar.c | 2239 float *normal, *luxel, *bspLuxel, *bspLuxel2, *radLuxel, samples, occludedSamples; in StoreSurfaceLightmaps() local 2315 occludedSamples = 0.0f; in StoreSurfaceLightmaps() 2357 occludedSamples += 1.0f; in StoreSurfaceLightmaps() 2374 occludedSamples += luxel[ 3 ]; in StoreSurfaceLightmaps() 2391 samples = occludedSamples; in StoreSurfaceLightmaps()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | lightmaps_ydnar.c | 2447 float *normal, *luxel, *bspLuxel, *bspLuxel2, *radLuxel, samples, occludedSamples; in StoreSurfaceLightmaps() local 2529 occludedSamples = 0.0f; in StoreSurfaceLightmaps() 2574 occludedSamples += 1.0f; in StoreSurfaceLightmaps() 2589 occludedSamples += luxel[ 3 ]; in StoreSurfaceLightmaps() 2604 samples = occludedSamples; in StoreSurfaceLightmaps()
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