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Searched refs:occupied_fx_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/widelands/widelands-build21/src/logic/
H A Dplayer.h697 FxId occupied_fx_; variable
H A Dplayer.cc149 occupied_fx_(SoundHandler::register_fx(SoundType::kMessage, "sound/military/site_occupied")) { in Player()
332 fx = occupied_fx_; in play_message_sound()