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Searched refs:offensiveObject (Results 1 – 4 of 4) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dactor.cpp1796 GameObject *Actor::offensiveObject(void) { in offensiveObject() function in Saga2::Actor
1913 GameObject *weapon = offensiveObject(); in inAttackRange()
1923 GameObject *weapon = offensiveObject(); in attack()
1968 GameObject *weapon = offensiveObject(); in offenseScore()
2312 GameObject *weapon = offensiveObject(); in updateAppearance()
2745 if (offensiveObject() == this in handleDamageTaken()
H A Dactor.h823 GameObject *offensiveObject(void);
H A Dmotion.cpp3913 weapon = a->offensiveObject(); in offensiveMeleeAction()
3952 magicWeapon = a->offensiveObject(); in useMagicWeaponAction()
H A Dtask.cpp3272 currentWeapon = a->offensiveObject(); in evaluateWeapon()