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Searched refs:offensive_worth (Results 1 – 8 of 8) sorted by relevance

/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dai.c70 static int offensive_worth(int u);
3212 set_u_offensive_worth(u, offensive_worth(u)); in ai_init_shared()
3511 offensive_worth(int u) in offensive_worth() function
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/
H A DChangeLog-19992951 (offensive_worth, defensive_worth): Handle zero case.
2997 (offensive_worth): New function.
3020 (offensive_worth, defensive_worth, etc): New prototype.
H A DChangeLog-19951140 * ai.c (offensive_worth): Remove, never used.
H A DChangeLog-2000848 * ai.c (offensive_worth, defensive_worth): Break complicated
965 (offensive_worth): Move prototype here.
1104 (offensive_worth): Make prototype static and move to ai.c.
3029 (offensive_worth): Add support for combat model 1.
H A DChangeLog-EMCDONALD_AI1330 (offensive_worth): Improve calc. Consider detonation damage.
H A DChangeLog-20023072 * ai.c (offensive_worth): Call average_damage when required.
3076 * ai.c (basic_worth, offensive_worth, defensive_worth, exploring_worth,
H A DChangeLog-20044107 (offensive_worth): Likewise.
4469 (offensive_worth): Likewise.
7725 (offensive_worth): Use new 'fire_hit_chance' and 'fire_damage'
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/
H A DChangeLog148 * ai.c (offensive_worth): Consider automatic detonations with