Searched refs:offensive_worth (Results 1 – 8 of 8) sorted by relevance
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/ |
H A D | ai.c | 70 static int offensive_worth(int u); 3212 set_u_offensive_worth(u, offensive_worth(u)); in ai_init_shared() 3511 offensive_worth(int u) in offensive_worth() function
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/changelogs/ |
H A D | ChangeLog-1999 | 2951 (offensive_worth, defensive_worth): Handle zero case. 2997 (offensive_worth): New function. 3020 (offensive_worth, defensive_worth, etc): New prototype.
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H A D | ChangeLog-1995 | 1140 * ai.c (offensive_worth): Remove, never used.
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H A D | ChangeLog-2000 | 848 * ai.c (offensive_worth, defensive_worth): Break complicated 965 (offensive_worth): Move prototype here. 1104 (offensive_worth): Make prototype static and move to ai.c. 3029 (offensive_worth): Add support for combat model 1.
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H A D | ChangeLog-EMCDONALD_AI | 1330 (offensive_worth): Improve calc. Consider detonation damage.
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H A D | ChangeLog-2002 | 3072 * ai.c (offensive_worth): Call average_damage when required. 3076 * ai.c (basic_worth, offensive_worth, defensive_worth, exploring_worth,
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H A D | ChangeLog-2004 | 4107 (offensive_worth): Likewise. 4469 (offensive_worth): Likewise. 7725 (offensive_worth): Use new 'fire_hit_chance' and 'fire_damage'
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/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/ |
H A D | ChangeLog | 148 * ai.c (offensive_worth): Consider automatic detonations with
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