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Searched refs:offs_ram (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/mess/mame-mame0226/src/mame/video/
H A Dfantland.cpp69 …*offs_ram = m_spriteram + 0x2400, // this ram contains x,y offsets or indexes into m_sprite… in draw_sprites() local
100 if (offs_ram[idx + 2] & 0x80) in draw_sprites()
104 idx = (((offs_ram[idx + 2] << 8) + offs_ram[idx + 3]) & 0x3fff) * 4; in draw_sprites()
117 yoffs = ((offs_ram[idx + 3] & 0x01) << 8) + offs_ram[idx + 1]; in draw_sprites()
118 xoffs = ((offs_ram[idx + 2] & 0x01) << 8) + offs_ram[idx + 0]; in draw_sprites()
/dports/emulators/mame/mame-mame0226/src/mame/video/
H A Dfantland.cpp69 …*offs_ram = m_spriteram + 0x2400, // this ram contains x,y offsets or indexes into m_sprite… in draw_sprites() local
100 if (offs_ram[idx + 2] & 0x80) in draw_sprites()
104 idx = (((offs_ram[idx + 2] << 8) + offs_ram[idx + 3]) & 0x3fff) * 4; in draw_sprites()
117 yoffs = ((offs_ram[idx + 3] & 0x01) << 8) + offs_ram[idx + 1]; in draw_sprites()
118 xoffs = ((offs_ram[idx + 2] & 0x01) << 8) + offs_ram[idx + 0]; in draw_sprites()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_fantland.cpp715 …UINT8 *offs_ram = DrvSprRAM0 + 0x2400; // this ram contains x,y offsets or indexes into sprit… in draw_sprites() local
740 if (offs_ram[idx + 2] & 0x80) in draw_sprites()
742 idx = (((offs_ram[idx + 2] << 8) + offs_ram[idx + 3]) & 0x3fff) * 4; in draw_sprites()
753 yoffs = ((offs_ram[idx + 3] & 0x01) << 8) + offs_ram[idx + 1]; in draw_sprites()
754 xoffs = ((offs_ram[idx + 2] & 0x01) << 8) + offs_ram[idx + 0]; in draw_sprites()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_fantland.cpp723 …UINT8 *offs_ram = DrvSprRAM0 + 0x2400; // this ram contains x,y offsets or indexes into sprit… in draw_sprites() local
748 if (offs_ram[idx + 2] & 0x80) in draw_sprites()
750 idx = (((offs_ram[idx + 2] << 8) + offs_ram[idx + 3]) & 0x3fff) * 4; in draw_sprites()
761 yoffs = ((offs_ram[idx + 3] & 0x01) << 8) + offs_ram[idx + 1]; in draw_sprites()
762 xoffs = ((offs_ram[idx + 2] & 0x01) << 8) + offs_ram[idx + 0]; in draw_sprites()