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Searched refs:offsetStep (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/qgis-ltr/qgis-3.16.16/src/analysis/processing/
H A Dqgsalgorithmarrayoffsetlines.cpp137 double offsetStep = mOffsetStep; in processFeature() local
139 offsetStep = mOffsetStepProperty.valueAsDouble( context.expressionContext(), offsetStep ); in processFeature()
153 offset += offsetStep; in processFeature()
/dports/graphics/qgis/qgis-3.22.3/src/analysis/processing/
H A Dqgsalgorithmarrayoffsetlines.cpp137 double offsetStep = mOffsetStep; in processFeature() local
139 offsetStep = mOffsetStepProperty.valueAsDouble( context.expressionContext(), offsetStep ); in processFeature()
153 offset += offsetStep; in processFeature()
/dports/graphics/krita/krita-4.4.8/libs/ui/actions/
H A DKisPasteActionFactories.cpp144 … const QPointF offsetStep = 0.1 * QPointF(boundingRect.width(), boundingRect.height()); in tryPasteShapes() local
167 br1.translate(offsetStep.x(), offsetStep.y()); in tryPasteShapes()
168 offset += offsetStep; in tryPasteShapes()
/dports/cad/calculix/CalculiX/libSNL/src/
H A DsnlCircularOffsetCurve.cpp263 double offsetStep = ( endOffset - startOffset ) / (double) ( arraySize - 1 ); in generateOffsets() local
284 ctrlPts [ index ].x ( startOffset + (double) index * offsetStep ); in generateOffsets()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_startgame.cpp1010 … const int offsetStep = ( ( 4 - ( heroAnimationFrameCount & 0x3 ) ) & 0x3 ); // % 4 in HumanTurn() local
1011 …>SetOffset( fheroes2::Point( heroAnimationOffset.x * offsetStep, heroAnimationOffset.y * offsetSte… in HumanTurn()
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtBatchedConstraints.cpp162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local
169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/
H A DbtBatchedConstraints.cpp162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local
169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtBatchedConstraints.cpp162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local
169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtBatchedConstraints.cpp162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local
169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtBatchedConstraints.cpp162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local
169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/
H A Dai_hero_action.cpp1676 … const int offsetStep = ( ( 4 - ( heroAnimationFrameCount & 0x3 ) ) & 0x3 ); // % 4 in HeroesMove() local
1677 ….SetOffset( fheroes2::Point( heroAnimationOffset.x * offsetStep, heroAnimationOffset.y * offsetSte… in HeroesMove()