/dports/graphics/qgis-ltr/qgis-3.16.16/src/analysis/processing/ |
H A D | qgsalgorithmarrayoffsetlines.cpp | 137 double offsetStep = mOffsetStep; in processFeature() local 139 offsetStep = mOffsetStepProperty.valueAsDouble( context.expressionContext(), offsetStep ); in processFeature() 153 offset += offsetStep; in processFeature()
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/dports/graphics/qgis/qgis-3.22.3/src/analysis/processing/ |
H A D | qgsalgorithmarrayoffsetlines.cpp | 137 double offsetStep = mOffsetStep; in processFeature() local 139 offsetStep = mOffsetStepProperty.valueAsDouble( context.expressionContext(), offsetStep ); in processFeature() 153 offset += offsetStep; in processFeature()
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/dports/graphics/krita/krita-4.4.8/libs/ui/actions/ |
H A D | KisPasteActionFactories.cpp | 144 … const QPointF offsetStep = 0.1 * QPointF(boundingRect.width(), boundingRect.height()); in tryPasteShapes() local 167 br1.translate(offsetStep.x(), offsetStep.y()); in tryPasteShapes() 168 offset += offsetStep; in tryPasteShapes()
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/dports/cad/calculix/CalculiX/libSNL/src/ |
H A D | snlCircularOffsetCurve.cpp | 263 double offsetStep = ( endOffset - startOffset ) / (double) ( arraySize - 1 ); in generateOffsets() local 284 ctrlPts [ index ].x ( startOffset + (double) index * offsetStep ); in generateOffsets()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/ |
H A D | game_startgame.cpp | 1010 … const int offsetStep = ( ( 4 - ( heroAnimationFrameCount & 0x3 ) ) & 0x3 ); // % 4 in HumanTurn() local 1011 …>SetOffset( fheroes2::Point( heroAnimationOffset.x * offsetStep, heroAnimationOffset.y * offsetSte… in HumanTurn()
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/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btBatchedConstraints.cpp | 162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local 169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/ |
H A D | btBatchedConstraints.cpp | 162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local 169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btBatchedConstraints.cpp | 162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local 169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/ |
H A D | btBatchedConstraints.cpp | 162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local 169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletDynamics/ConstraintSolver/ |
H A D | btBatchedConstraints.cpp | 162 btVector3 offsetStep = btVector3(0, 0, bboxExtent.z() * 1.1f); in debugDrawAllBatches() local 169 btVector3 offset = offsetBase + offsetStep * (float(iPhase) - float(numPhases - 1) * 0.5); in debugDrawAllBatches()
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/ai/ |
H A D | ai_hero_action.cpp | 1676 … const int offsetStep = ( ( 4 - ( heroAnimationFrameCount & 0x3 ) ) & 0x3 ); // % 4 in HeroesMove() local 1677 ….SetOffset( fheroes2::Point( heroAnimationOffset.x * offsetStep, heroAnimationOffset.y * offsetSte… in HeroesMove()
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