Searched refs:offset_random (Results 1 – 14 of 14) sorted by relevance
519 size_t offset_best = 0, offset_random = 0; in PickStatesWithEpsGreedy() local525 bool has_random = offset_random < random_states.size(); in PickStatesWithEpsGreedy()532 state = random_states[offset_random++]; in PickStatesWithEpsGreedy()539 state = random_states[offset_random++]; in PickStatesWithEpsGreedy()
145 * offset_random
32 * New opcodes: offset / offset_random / offset_ccN / offset_onccN
119 offset_random
244 uint64_t offset_random(int index) { in offset_random() function
519 uint64_t char_current_rand = item_shake->offset_random(c_item_offset); in _process_line()
293 uint offset_random = 0; member
120 offset += lrint (region.offset_random * synth_->normalized_random_value()); in start()
547 region.offset_random = convert_uint (value); in set_key_value()
443 optional<uint> offset; optional<int> offset_random; Array<optional<int> > offset_oncc; variable
346 offset_random = optional<int>::nothing; in Reset()657 definition->offset_random = offset_random; in CopyValuesToDefinition()1606 else if ("offset_random" == key) pCurDef->offset_random = ToInt(value); in push_opcode()
567 opcode offset_random