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Searched refs:oldEffectiveOwner (Results 1 – 3 of 3) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/
H A DDisguise.cs178 var oldEffectiveOwner = AsPlayer; in DisguiseAs()
207 HandleDisguise(oldEffectiveActor, oldEffectiveOwner, oldDisguiseSetting); in DisguiseAs()
213 var oldEffectiveOwner = AsPlayer; in DisguiseAs()
220 HandleDisguise(oldEffectiveActor, oldEffectiveOwner, oldDisguiseSetting); in DisguiseAs()
223 …void HandleDisguise(ActorInfo oldEffectiveActor, Player oldEffectiveOwner, bool oldDisguiseSetting) in HandleDisguise() argument
226 t.OnEffectiveOwnerChanged(self, oldEffectiveOwner, AsPlayer); in HandleDisguise()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/
H A DRenderSprites.cs188 …public void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner… in OnEffectiveOwnerChanged() argument
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Traits/
H A DTraitsInterfaces.cs205 …ctiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newE… in OnEffectiveOwnerChanged() argument