Searched refs:oldEffectiveOwner (Results 1 – 3 of 3) sorted by relevance
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/ |
H A D | Disguise.cs | 178 var oldEffectiveOwner = AsPlayer; in DisguiseAs() 207 HandleDisguise(oldEffectiveActor, oldEffectiveOwner, oldDisguiseSetting); in DisguiseAs() 213 var oldEffectiveOwner = AsPlayer; in DisguiseAs() 220 HandleDisguise(oldEffectiveActor, oldEffectiveOwner, oldDisguiseSetting); in DisguiseAs() 223 …void HandleDisguise(ActorInfo oldEffectiveActor, Player oldEffectiveOwner, bool oldDisguiseSetting) in HandleDisguise() argument 226 t.OnEffectiveOwnerChanged(self, oldEffectiveOwner, AsPlayer); in HandleDisguise()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Render/ |
H A D | RenderSprites.cs | 188 …public void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newEffectiveOwner… in OnEffectiveOwnerChanged() argument
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Traits/ |
H A D | TraitsInterfaces.cs | 205 …ctiveOwnerChanged { void OnEffectiveOwnerChanged(Actor self, Player oldEffectiveOwner, Player newE… in OnEffectiveOwnerChanged() argument
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