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Searched refs:oldMesh (Results 1 – 7 of 7) sorted by relevance

/dports/science/axom/axom-0.6.1/src/axom/quest/
H A DMeshTester.cpp271 detail::UMesh* oldMesh = *surface_mesh; in weldTriMeshVertices() local
273 detail::SpatialBoundingBox meshBB = compute_bounds(oldMesh).expand(eps); in weldTriMeshVertices()
291 const int numVerts = oldMesh->getNumberOfNodes(); in weldTriMeshVertices()
301 const double* x = oldMesh->getCoordinateArray(mint::X_COORDINATE); in weldTriMeshVertices()
302 const double* y = oldMesh->getCoordinateArray(mint::Y_COORDINATE); in weldTriMeshVertices()
303 const double* z = oldMesh->getCoordinateArray(mint::Z_COORDINATE); in weldTriMeshVertices()
326 const axom::IndexType numTris = oldMesh->getNumberOfCells(); in weldTriMeshVertices()
330 oldMesh->getCellNodeIDs(i), in weldTriMeshVertices()
346 delete oldMesh; in weldTriMeshVertices()
347 oldMesh = newMesh; in weldTriMeshVertices()
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/dports/science/siesta/siesta-4.1.5/Src/SiestaXC/
H A Dfft3d.F90142 myDistr=-1, my2io=-1, oldMesh(3)=0 local
163 newMesh = any(nMesh/=oldMesh)
164 oldMesh = nMesh
H A Dcellxc.F90348 oldMesh(3)=-1,&! Total number of mesh points in previous call local
488 if (any(nMesh/=oldMesh)) call setMeshDistr( myDistr, nMesh, ioBox )
489 oldMesh = nMesh
/dports/science/libgridxc/libgridxc-libgridxc-0.9.6/src/
H A Dfft3d.F90149 myDistr=-1, my2io=-1, oldMesh(3)=0 local
172 newMesh = any(nMesh/=oldMesh)
173 oldMesh = nMesh
H A Dcellxc.F90235 oldMesh(3)=-1,&! Total number of mesh points in previous call local
434 if (any(nMesh/=oldMesh)) call setMeshDistr( myDistr, nMesh, ioBox )
435 oldMesh = nMesh
/dports/graphics/blender/blender-2.91.0/extern/mantaflow/preprocessed/
H A Dmesh.h376 void computeVelocity(Mesh &oldMesh, MACGrid &vel);
387 Mesh &oldMesh = *_args.getPtr<Mesh>("oldMesh", 0, &_lock); in _W_7() local
391 pbo->computeVelocity(oldMesh, vel); in _W_7()
H A Dmesh.cpp496 void Mesh::computeVelocity(Mesh &oldMesh, MACGrid &vel) in computeVelocity() argument
499 if (oldMesh.mNodes.size() != mNodes.size()) in computeVelocity()
514 Vec3 velo = mNodes[i].pos - oldMesh.mNodes[i].pos; in computeVelocity()