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Searched refs:oldShader (Results 1 – 25 of 94) sorted by relevance

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/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/
H A DShaderProgram.java198 …public synchronized boolean replaceShader(final GL2ES2 gl, final ShaderCode oldShader, final Shade… in replaceShader() argument
208 if(null != oldShader && allShaderCode.remove(oldShader)) { in replaceShader()
209 if(attachedShaderCode.remove(oldShader)) { in replaceShader()
210 ShaderUtil.detachShader(gl, shaderProgram, oldShader.shader()); in replaceShader()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_utils.c28 char oldShader[MAX_QPATH]; member
38 void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { in AddRemap() argument
42 if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) { in AddRemap()
51 strcpy(remappedShaders[remapCount].oldShader,oldShader); in AddRemap()
64 …Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShader… in BuildShaderStateConfig()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_utils.c28 char oldShader[MAX_QPATH]; member
38 void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { in AddRemap() argument
42 if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) { in AddRemap()
51 strcpy(remappedShaders[remapCount].oldShader,oldShader); in AddRemap()
64 …Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShader… in BuildShaderStateConfig()
/dports/games/evq3/evq3/code/game/
H A Dg_utils.c28 char oldShader[MAX_QPATH]; member
38 void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { in AddRemap() argument
42 if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) { in AddRemap()
51 strcpy(remappedShaders[remapCount].oldShader,oldShader); in AddRemap()
64 …Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShader… in BuildShaderStateConfig()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_utils.c28 char oldShader[MAX_QPATH]; member
38 void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { in AddRemap() argument
42 if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) { in AddRemap()
51 strcpy(remappedShaders[remapCount].oldShader,oldShader); in AddRemap()
64 …Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShader… in BuildShaderStateConfig()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_utils.c39 char oldShader[MAX_QPATH]; member
49 void AddRemap( const char *oldShader, const char *newShader, float timeOffset ) { in AddRemap() argument
53 if ( Q_stricmp( oldShader, remappedShaders[i].oldShader ) == 0 ) { in AddRemap()
62 strcpy( remappedShaders[remapCount].oldShader,oldShader ); in AddRemap()
75 …Com_sprintf( out, ( MAX_QPATH * 2 ) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedSha… in BuildShaderStateConfig()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_utils.c39 char oldShader[MAX_QPATH]; member
49 void AddRemap( const char *oldShader, const char *newShader, float timeOffset ) { in AddRemap() argument
53 if ( Q_stricmp( oldShader, remappedShaders[i].oldShader ) == 0 ) { in AddRemap()
62 strcpy( remappedShaders[remapCount].oldShader,oldShader ); in AddRemap()
75 …Com_sprintf( out, ( MAX_QPATH * 2 ) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedSha… in BuildShaderStateConfig()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_utils.c30 char oldShader[ MAX_QPATH ]; member
40 void AddRemap( const char *oldShader, const char *newShader, float timeOffset ) in AddRemap() argument
46 if( Q_stricmp( oldShader, remappedShaders[ i ].oldShader ) == 0 ) in AddRemap()
58 strcpy( remappedShaders[ remapCount ].oldShader,oldShader ); in AddRemap()
74 Com_sprintf( out, ( MAX_QPATH * 2 ) + 5, "%s=%s:%5.2f@", remappedShaders[ i ].oldShader, in BuildShaderStateConfig()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_backend.c620 shader_t *shader, *oldShader; in RB_RenderDrawSurfaces() local
631 oldShader = NULL; in RB_RenderDrawSurfaces()
673 if(shader != oldShader in RB_RenderDrawSurfaces()
676 if(oldShader != NULL) in RB_RenderDrawSurfaces()
682 oldShader = shader; in RB_RenderDrawSurfaces()
747 if(oldShader != NULL) in RB_RenderDrawSurfaces()
769 shader_t *shader, *oldShader; in RB_RenderInteractions() local
784 oldShader = NULL; in RB_RenderInteractions()
965 oldShader = shader; in RB_RenderInteractions()
1018 oldShader = NULL; in RB_RenderInteractionsStencilShadowed()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_backend.c520 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
539 oldShader = NULL; in RB_RenderDrawSurfList()
562 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
564 if (oldShader != NULL) { in RB_RenderDrawSurfList()
568 oldShader = shader; in RB_RenderDrawSurfList()
675 if (oldShader != NULL) { in RB_RenderDrawSurfList()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_backend.c520 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
539 oldShader = NULL; in RB_RenderDrawSurfList()
562 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
564 if (oldShader != NULL) { in RB_RenderDrawSurfList()
568 oldShader = shader; in RB_RenderDrawSurfList()
675 if (oldShader != NULL) { in RB_RenderDrawSurfList()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_backend.c521 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
540 oldShader = NULL; in RB_RenderDrawSurfList()
562 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
564 if (oldShader != NULL) { in RB_RenderDrawSurfList()
568 oldShader = shader; in RB_RenderDrawSurfList()
632 if (oldShader != NULL) { in RB_RenderDrawSurfList()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_backend.c520 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
539 oldShader = NULL; in RB_RenderDrawSurfList()
562 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
564 if (oldShader != NULL) { in RB_RenderDrawSurfList()
568 oldShader = shader; in RB_RenderDrawSurfList()
675 if (oldShader != NULL) { in RB_RenderDrawSurfList()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c566 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
585 oldShader = NULL; in RB_RenderDrawSurfList()
608 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
610 if (oldShader != NULL) { in RB_RenderDrawSurfList()
614 oldShader = shader; in RB_RenderDrawSurfList()
729 if (oldShader != NULL) { in RB_RenderDrawSurfList()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c566 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
585 oldShader = NULL; in RB_RenderDrawSurfList()
608 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
610 if (oldShader != NULL) { in RB_RenderDrawSurfList()
614 oldShader = shader; in RB_RenderDrawSurfList()
729 if (oldShader != NULL) { in RB_RenderDrawSurfList()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_backend.cpp645 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
672 oldShader = NULL; in RB_RenderDrawSurfList()
692 shader = oldShader; in RB_RenderDrawSurfList()
742 shader = oldShader; in RB_RenderDrawSurfList()
754 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
757 if (oldShader != NULL) { in RB_RenderDrawSurfList()
767 oldShader = shader; in RB_RenderDrawSurfList()
837 if (oldShader != NULL) { in RB_RenderDrawSurfList()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_backend.c563 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
582 oldShader = NULL; in RB_RenderDrawSurfList()
605 if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
607 if ( oldShader != NULL ) { in RB_RenderDrawSurfList()
611 oldShader = shader; in RB_RenderDrawSurfList()
719 if ( oldShader != NULL ) { in RB_RenderDrawSurfList()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp1377 Shader* oldShader = oldMtl->GetShader(); in SetDlgThing() local
1379 oldClassId = oldShader->ClassID(); in SetDlgThing()
1563 SingleRefMaker oldShader; member in SwitchShaderRestore
1568 oldShader.SetRef(olds); in SwitchShaderRestore()
1608 Shader * oldShader = GetShader(); in SwitchShader() local
1609 ULONG oldParams = oldShader ? oldShader->SupportStdParams() : 0; in SwitchShader()
1610 ShaderParamDlg* oldShaderDlg = oldShader ? oldShader->GetParamDlg() : loadDlg? pShaderDlg:NULL; in SwitchShader()
1615 if ( oldShader && newShader ){ in SwitchShader()
1617 ShuffleTexMaps( newShader, oldShader ); in SwitchShader()
2275 FindShader( oldShader->ClassID(), &oldCD ); in ShuffleShaderParams()
[all …]
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl2.cpp1643 Shader* oldShader = oldMtl->GetShader(); in SetDlgThing() local
1645 oldClassId = oldShader->ClassID(); in SetDlgThing()
1795 SingleRefMaker oldShader; member in SwitchShaderRestore
1800 oldShader.SetRef(olds); in SwitchShaderRestore()
1840 Shader * oldShader = GetShader(); in SwitchShader() local
1841 ULONG oldParams = oldShader ? oldShader->SupportStdParams() : 0; in SwitchShader()
1842 ShaderParamDlg* oldShaderDlg = oldShader ? oldShader->GetParamDlg() : loadDlg? pShaderDlg:NULL; in SwitchShader()
1847 if ( oldShader && newShader ){ in SwitchShader()
1849 ShuffleTexMaps( newShader, oldShader ); in SwitchShader()
2625 FindShader( oldShader->ClassID(), &oldCD ); in ShuffleShaderParams()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_backend.cpp674 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
701 oldShader = NULL; in RB_RenderDrawSurfList()
723 shader = oldShader; in RB_RenderDrawSurfList()
785 shader = oldShader; in RB_RenderDrawSurfList()
835 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
838 if (oldShader != NULL) { in RB_RenderDrawSurfList()
848 oldShader = shader; in RB_RenderDrawSurfList()
929 if (oldShader != NULL) { in RB_RenderDrawSurfList()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_backend.c865 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local
887 oldShader = NULL; in RB_RenderDrawSurfList()
924 if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList()
928 if ( oldShader != NULL ) { in RB_RenderDrawSurfList()
936 oldShader = shader; in RB_RenderDrawSurfList()
1058 if ( oldShader != NULL ) { in RB_RenderDrawSurfList()
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_syscalls.c391 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { in trap_R_RemapShader() argument
392 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); in trap_R_RemapShader()
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_syscalls.c391 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { in trap_R_RemapShader() argument
392 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); in trap_R_RemapShader()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_syscalls.c381 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { in trap_R_RemapShader() argument
382 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); in trap_R_RemapShader()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_syscalls.c391 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { in trap_R_RemapShader() argument
392 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); in trap_R_RemapShader()

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