/dports/graphics/jogamp-jogl/jogl/src/jogl/classes/com/jogamp/opengl/util/glsl/ |
H A D | ShaderProgram.java | 198 …public synchronized boolean replaceShader(final GL2ES2 gl, final ShaderCode oldShader, final Shade… in replaceShader() argument 208 if(null != oldShader && allShaderCode.remove(oldShader)) { in replaceShader() 209 if(attachedShaderCode.remove(oldShader)) { in replaceShader() 210 ShaderUtil.detachShader(gl, shaderProgram, oldShader.shader()); in replaceShader()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_utils.c | 28 char oldShader[MAX_QPATH]; member 38 void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { in AddRemap() argument 42 if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) { in AddRemap() 51 strcpy(remappedShaders[remapCount].oldShader,oldShader); in AddRemap() 64 …Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShader… in BuildShaderStateConfig()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_utils.c | 28 char oldShader[MAX_QPATH]; member 38 void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { in AddRemap() argument 42 if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) { in AddRemap() 51 strcpy(remappedShaders[remapCount].oldShader,oldShader); in AddRemap() 64 …Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShader… in BuildShaderStateConfig()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_utils.c | 28 char oldShader[MAX_QPATH]; member 38 void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { in AddRemap() argument 42 if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) { in AddRemap() 51 strcpy(remappedShaders[remapCount].oldShader,oldShader); in AddRemap() 64 …Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShader… in BuildShaderStateConfig()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_utils.c | 28 char oldShader[MAX_QPATH]; member 38 void AddRemap(const char *oldShader, const char *newShader, float timeOffset) { in AddRemap() argument 42 if (Q_stricmp(oldShader, remappedShaders[i].oldShader) == 0) { in AddRemap() 51 strcpy(remappedShaders[remapCount].oldShader,oldShader); in AddRemap() 64 …Com_sprintf(out, (MAX_QPATH * 2) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedShader… in BuildShaderStateConfig()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_utils.c | 39 char oldShader[MAX_QPATH]; member 49 void AddRemap( const char *oldShader, const char *newShader, float timeOffset ) { in AddRemap() argument 53 if ( Q_stricmp( oldShader, remappedShaders[i].oldShader ) == 0 ) { in AddRemap() 62 strcpy( remappedShaders[remapCount].oldShader,oldShader ); in AddRemap() 75 …Com_sprintf( out, ( MAX_QPATH * 2 ) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedSha… in BuildShaderStateConfig()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_utils.c | 39 char oldShader[MAX_QPATH]; member 49 void AddRemap( const char *oldShader, const char *newShader, float timeOffset ) { in AddRemap() argument 53 if ( Q_stricmp( oldShader, remappedShaders[i].oldShader ) == 0 ) { in AddRemap() 62 strcpy( remappedShaders[remapCount].oldShader,oldShader ); in AddRemap() 75 …Com_sprintf( out, ( MAX_QPATH * 2 ) + 5, "%s=%s:%5.2f@", remappedShaders[i].oldShader, remappedSha… in BuildShaderStateConfig()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_utils.c | 30 char oldShader[ MAX_QPATH ]; member 40 void AddRemap( const char *oldShader, const char *newShader, float timeOffset ) in AddRemap() argument 46 if( Q_stricmp( oldShader, remappedShaders[ i ].oldShader ) == 0 ) in AddRemap() 58 strcpy( remappedShaders[ remapCount ].oldShader,oldShader ); in AddRemap() 74 Com_sprintf( out, ( MAX_QPATH * 2 ) + 5, "%s=%s:%5.2f@", remappedShaders[ i ].oldShader, in BuildShaderStateConfig()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_backend.c | 620 shader_t *shader, *oldShader; in RB_RenderDrawSurfaces() local 631 oldShader = NULL; in RB_RenderDrawSurfaces() 673 if(shader != oldShader in RB_RenderDrawSurfaces() 676 if(oldShader != NULL) in RB_RenderDrawSurfaces() 682 oldShader = shader; in RB_RenderDrawSurfaces() 747 if(oldShader != NULL) in RB_RenderDrawSurfaces() 769 shader_t *shader, *oldShader; in RB_RenderInteractions() local 784 oldShader = NULL; in RB_RenderInteractions() 965 oldShader = shader; in RB_RenderInteractions() 1018 oldShader = NULL; in RB_RenderInteractionsStencilShadowed() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 520 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 539 oldShader = NULL; in RB_RenderDrawSurfList() 562 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 564 if (oldShader != NULL) { in RB_RenderDrawSurfList() 568 oldShader = shader; in RB_RenderDrawSurfList() 675 if (oldShader != NULL) { in RB_RenderDrawSurfList()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 520 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 539 oldShader = NULL; in RB_RenderDrawSurfList() 562 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 564 if (oldShader != NULL) { in RB_RenderDrawSurfList() 568 oldShader = shader; in RB_RenderDrawSurfList() 675 if (oldShader != NULL) { in RB_RenderDrawSurfList()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_backend.c | 521 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 540 oldShader = NULL; in RB_RenderDrawSurfList() 562 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 564 if (oldShader != NULL) { in RB_RenderDrawSurfList() 568 oldShader = shader; in RB_RenderDrawSurfList() 632 if (oldShader != NULL) { in RB_RenderDrawSurfList()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_backend.c | 520 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 539 oldShader = NULL; in RB_RenderDrawSurfList() 562 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 564 if (oldShader != NULL) { in RB_RenderDrawSurfList() 568 oldShader = shader; in RB_RenderDrawSurfList() 675 if (oldShader != NULL) { in RB_RenderDrawSurfList()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 566 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 585 oldShader = NULL; in RB_RenderDrawSurfList() 608 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 610 if (oldShader != NULL) { in RB_RenderDrawSurfList() 614 oldShader = shader; in RB_RenderDrawSurfList() 729 if (oldShader != NULL) { in RB_RenderDrawSurfList()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 566 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 585 oldShader = NULL; in RB_RenderDrawSurfList() 608 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 610 if (oldShader != NULL) { in RB_RenderDrawSurfList() 614 oldShader = shader; in RB_RenderDrawSurfList() 729 if (oldShader != NULL) { in RB_RenderDrawSurfList()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_backend.cpp | 645 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 672 oldShader = NULL; in RB_RenderDrawSurfList() 692 shader = oldShader; in RB_RenderDrawSurfList() 742 shader = oldShader; in RB_RenderDrawSurfList() 754 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 757 if (oldShader != NULL) { in RB_RenderDrawSurfList() 767 oldShader = shader; in RB_RenderDrawSurfList() 837 if (oldShader != NULL) { in RB_RenderDrawSurfList()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_backend.c | 563 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 582 oldShader = NULL; in RB_RenderDrawSurfList() 605 if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 607 if ( oldShader != NULL ) { in RB_RenderDrawSurfList() 611 oldShader = shader; in RB_RenderDrawSurfList() 719 if ( oldShader != NULL ) { in RB_RenderDrawSurfList()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 1377 Shader* oldShader = oldMtl->GetShader(); in SetDlgThing() local 1379 oldClassId = oldShader->ClassID(); in SetDlgThing() 1563 SingleRefMaker oldShader; member in SwitchShaderRestore 1568 oldShader.SetRef(olds); in SwitchShaderRestore() 1608 Shader * oldShader = GetShader(); in SwitchShader() local 1609 ULONG oldParams = oldShader ? oldShader->SupportStdParams() : 0; in SwitchShader() 1610 ShaderParamDlg* oldShaderDlg = oldShader ? oldShader->GetParamDlg() : loadDlg? pShaderDlg:NULL; in SwitchShader() 1615 if ( oldShader && newShader ){ in SwitchShader() 1617 ShuffleTexMaps( newShader, oldShader ); in SwitchShader() 2275 FindShader( oldShader->ClassID(), &oldCD ); in ShuffleShaderParams() [all …]
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdmtl2.cpp | 1643 Shader* oldShader = oldMtl->GetShader(); in SetDlgThing() local 1645 oldClassId = oldShader->ClassID(); in SetDlgThing() 1795 SingleRefMaker oldShader; member in SwitchShaderRestore 1800 oldShader.SetRef(olds); in SwitchShaderRestore() 1840 Shader * oldShader = GetShader(); in SwitchShader() local 1841 ULONG oldParams = oldShader ? oldShader->SupportStdParams() : 0; in SwitchShader() 1842 ShaderParamDlg* oldShaderDlg = oldShader ? oldShader->GetParamDlg() : loadDlg? pShaderDlg:NULL; in SwitchShader() 1847 if ( oldShader && newShader ){ in SwitchShader() 1849 ShuffleTexMaps( newShader, oldShader ); in SwitchShader() 2625 FindShader( oldShader->ClassID(), &oldCD ); in ShuffleShaderParams() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_backend.cpp | 674 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 701 oldShader = NULL; in RB_RenderDrawSurfList() 723 shader = oldShader; in RB_RenderDrawSurfList() 785 shader = oldShader; in RB_RenderDrawSurfList() 835 if (shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 838 if (oldShader != NULL) { in RB_RenderDrawSurfList() 848 oldShader = shader; in RB_RenderDrawSurfList() 929 if (oldShader != NULL) { in RB_RenderDrawSurfList()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_backend.c | 865 shader_t *shader, *oldShader; in RB_RenderDrawSurfList() local 887 oldShader = NULL; in RB_RenderDrawSurfList() 924 if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted in RB_RenderDrawSurfList() 928 if ( oldShader != NULL ) { in RB_RenderDrawSurfList() 936 oldShader = shader; in RB_RenderDrawSurfList() 1058 if ( oldShader != NULL ) { in RB_RenderDrawSurfList()
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_syscalls.c | 391 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { in trap_R_RemapShader() argument 392 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); in trap_R_RemapShader()
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_syscalls.c | 391 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { in trap_R_RemapShader() argument 392 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); in trap_R_RemapShader()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_syscalls.c | 381 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { in trap_R_RemapShader() argument 382 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); in trap_R_RemapShader()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_syscalls.c | 391 void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) { in trap_R_RemapShader() argument 392 syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset ); in trap_R_RemapShader()
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