Searched refs:old_animation (Results 1 – 4 of 4) sorted by relevance
103 std::unique_ptr<gfx::Animation> old_animation = ResetAnimationForView(view); in SetAnimationForView() local207 std::unique_ptr<gfx::Animation> old_animation = in ResetAnimationForView() local209 animation_to_view_.erase(old_animation.get()); in ResetAnimationForView()212 old_animation->set_delegate(nullptr); in ResetAnimationForView()213 return old_animation; in ResetAnimationForView()
7 var old_animation = ""23 if current_animation != old_animation:25 old_animation = current_animation
217 std::unique_ptr<gfx::Animation> old_animation = in ResetAnimationForView() local219 animation_to_view_.erase(old_animation.get()); in ResetAnimationForView()222 old_animation->set_delegate(nullptr); in ResetAnimationForView()223 return old_animation; in ResetAnimationForView()
261 const Animation *old_animation = get_animation(old_id); in dup_animation() local262 CHECK(old_animation != nullptr); in dup_animation()265 new_animation = make_unique<Animation>(*old_animation); in dup_animation()