Searched refs:old_ball (Results 1 – 7 of 7) sorted by relevance
275 player.old_ball.state = 0;276 player.old_ball.count = 8;579 switch(player.old_ball.state)584 if(player.old_ball.count < 8)589 player.old_ball.image];591 player.old_ball.pixel.y + hold->y);599 plot_ball(flag, player.old_ball.pixel.x, player.old_ball.pixel.y);610 pixel.x = player.old_ball.pixel.x;611 pixel.y = player.old_ball.pixel.y;612 if(player.old_ball.count)[all …]
99 player.old_ball.count = 16; in FUNCANIMATE()238 player.old_ball.state = 0; in FUNCANIMATE()239 player.old_ball.count = 16; in FUNCANIMATE()494 player.old_ball.state = 0; in FUNCANIMATE()495 player.old_ball.count = 16; in FUNCANIMATE()653 player.old_ball.state = 0; in FUNCANIMATE()654 player.old_ball.count = 16; in FUNCANIMATE()763 player.old_ball.state = 0; in FUNCANIMATE()885 player.old_ball.state = 0; in FUNCANIMATE()1066 player.old_ball.state = 0; in FUNCANIMATE()[all …]
357 BALL old_ball; /* what was the ball */ member
905 player.old_ball.state = 0; in FUNCANIMATE()906 player.old_ball.count = 8; in FUNCANIMATE()
134 extern int new_col, old_ball, old_hole;
506 old_ball = -1; in computer_stoss()
62 int old_ball, old_hole, old_paint=5, mmouse = 0; variable