Searched refs:oldactor (Results 1 – 6 of 6) sorted by relevance
414 void S_SoundLink(mobj_t * oldactor, mobj_t * newactor) in S_SoundLink() argument420 if (channel[i].mo == oldactor) in S_SoundLink()
422 void S_SoundLink(mobj_t * oldactor, mobj_t * newactor) in S_SoundLink() argument428 if (channel[i].mo == oldactor) in S_SoundLink()
639 void S_SoundLink(mobj_t * oldactor, mobj_t * newactor) in S_SoundLink() argument645 if (Channel[i].mo == oldactor) in S_SoundLink()
4383 APlayerPawn *mobj, *oldactor; in P_SpawnPlayer() local4483 oldactor = p->mo; in P_SpawnPlayer()4491 else if (oldactor != NULL && oldactor->player == p && !(flags & SPF_TEMPPLAYER)) in P_SpawnPlayer()4494 mobj->ObtainInventory (oldactor); in P_SpawnPlayer()4572 p->mo->FilterCoopRespawnInventory (oldactor); in P_SpawnPlayer()4574 if (oldactor != NULL) in P_SpawnPlayer()4577 oldactor->DestroyAllInventory(); in P_SpawnPlayer()4618 assert (oldactor != NULL); in P_SpawnPlayer()4628 if (th->LastHeard == oldactor) th->LastHeard = NULL; in P_SpawnPlayer()4635 DObject::StaticPointerSubstitution (oldactor, p->mo); in P_SpawnPlayer()[all …]
686 void S_SoundLink(mobj_t *oldactor, mobj_t *newactor) in S_SoundLink() argument692 if(SChannel[i].mo == oldactor) in S_SoundLink()