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Searched refs:op_displayflags (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dm_cheat.h37 extern UINT32 op_displayflags;
H A Dm_cheat.c978 UINT32 op_displayflags = 0; // for display in ST_stuff variable
1354op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS); in OP_ObjectplaceMovement()
1359 op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS); in OP_ObjectplaceMovement()
1361 op_displayflags <<= ZSHIFT; in OP_ObjectplaceMovement()
1362 op_displayflags |= (UINT16)cv_opflags.value; in OP_ObjectplaceMovement()
H A Dst_stuff.c632 if (op_displayflags > UINT16_MAX) in ST_drawScore()
635 ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags, V_HUDTRANS); in ST_drawScore()