Searched refs:op_displayflags (Results 1 – 3 of 3) sorted by relevance
37 extern UINT32 op_displayflags;
978 UINT32 op_displayflags = 0; // for display in ST_stuff variable1354 …op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS); in OP_ObjectplaceMovement()1359 op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS); in OP_ObjectplaceMovement()1361 op_displayflags <<= ZSHIFT; in OP_ObjectplaceMovement()1362 op_displayflags |= (UINT16)cv_opflags.value; in OP_ObjectplaceMovement()
632 if (op_displayflags > UINT16_MAX) in ST_drawScore()635 ST_DrawNumFromHud(HUD_SCORENUM, op_displayflags, V_HUDTRANS); in ST_drawScore()