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Searched refs:opaqueTerrain (Results 1 – 3 of 3) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/saga2/
H A Dterrain.cpp345 uint32 opaqueTerrain) { in lineTerrain() argument
433 if (terrain & opaqueTerrain) return terrain; in lineTerrain()
465 if (terrain & opaqueTerrain) return terrain; in lineTerrain()
504 if (terrain & opaqueTerrain) return terrain; in lineTerrain()
536 if (terrain & opaqueTerrain) return terrain; in lineTerrain()
H A Dterrain.h164 uint32 opaqueTerrain);
H A Dobjects.cpp4237 uint32 opaqueTerrain = ~terrainMask; in lineOfSight() local
4252 opaqueTerrain) in lineOfSight()
4253 & opaqueTerrain) in lineOfSight()
4263 uint32 opaqueTerrain = ~terrainMask; in lineOfSight() local
4273 opaqueTerrain) in lineOfSight()
4274 & opaqueTerrain) in lineOfSight()
4288 uint32 opaqueTerrain = ~terrainMask; in lineOfSight() local
4294 opaqueTerrain) in lineOfSight()
4295 & opaqueTerrain) in lineOfSight()