Searched refs:opaqueTerrain (Results 1 – 3 of 3) sorted by relevance
345 uint32 opaqueTerrain) { in lineTerrain() argument433 if (terrain & opaqueTerrain) return terrain; in lineTerrain()465 if (terrain & opaqueTerrain) return terrain; in lineTerrain()504 if (terrain & opaqueTerrain) return terrain; in lineTerrain()536 if (terrain & opaqueTerrain) return terrain; in lineTerrain()
164 uint32 opaqueTerrain);
4237 uint32 opaqueTerrain = ~terrainMask; in lineOfSight() local4252 opaqueTerrain) in lineOfSight()4253 & opaqueTerrain) in lineOfSight()4263 uint32 opaqueTerrain = ~terrainMask; in lineOfSight() local4273 opaqueTerrain) in lineOfSight()4274 & opaqueTerrain) in lineOfSight()4288 uint32 opaqueTerrain = ~terrainMask; in lineOfSight() local4294 opaqueTerrain) in lineOfSight()4295 & opaqueTerrain) in lineOfSight()