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Searched refs:openal_sounds (Results 1 – 1 of 1) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dsound.cpp547 OPENAL_SOUND openal_sounds[MAXSOUND]; variable
577 … if(openal_sounds[i].active && openal_sounds[i].buffer->stream && openal_sounds[i].stream_active) { in OPENAL_ThreadFunction()
578 openal_streamupdate(&openal_sounds[i]); in OPENAL_ThreadFunction()
584 if(openal_sounds[i].active && !openal_sounds[i].buffer->stream) { in OPENAL_ThreadFunction()
637 memset(openal_sounds, 0, sizeof(openal_sounds)); in initOPENAL()
668 if(openal_sounds[i].active && !openal_sounds[i].buffer->stream) { in closeOPENAL()
669 private_OPENAL_Channel_Stop(&openal_sounds[i]); in closeOPENAL()
687 while ((i<MAXSOUND) && (openal_sounds[i].active)) in get_firstfreechannel()
695 while((i>0) && (!openal_sounds[i].buffer->stream)) in get_firstfreechannel()
698 private_OPENAL_Channel_Stop(&openal_sounds[i]); in get_firstfreechannel()
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