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Searched refs:opicnum (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine.cpp712 static int16_t opicnum[2][MAXSECTORS]; in yax_tweakpicnums() local
726 if (dastat==0 || (restore==1 && opicnum[cf][i]&0x8000)) in yax_tweakpicnums()
730 opicnum[cf][i] = SECTORFLD(i,picnum, cf); in yax_tweakpicnums()
738 SECTORFLD(i,picnum, cf) = opicnum[cf][i]; in yax_tweakpicnums()
747 opicnum[cf][i] |= 0x8000; in yax_tweakpicnums()
753 opicnum[cf][i] = 0; in yax_tweakpicnums()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dastub.cpp5762 const int32_t opicnum = *picnumptr, osearchwall = searchwall; in Keys3d() local
5771 *picnumptr = opicnum; in Keys3d()
5773 if (*picnumptr != opicnum) in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dastub.cpp5812 const int32_t opicnum = *picnumptr, osearchwall = searchwall; in Keys3d() local
5821 *picnumptr = opicnum; in Keys3d()
5823 if (*picnumptr != opicnum) in Keys3d()
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmapedit.cpp7854 const int32_t opicnum = *picnumptr, osearchwall = searchwall; in Keys3d() local
7863 *picnumptr = opicnum; in Keys3d()
7865 if (*picnumptr != opicnum) in Keys3d()