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Searched refs:optimizeEmptyAnimationCurves (Results 1 – 21 of 21) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXImportSettings.h63 , optimizeEmptyAnimationCurves(true) in ImportSettings()
134 bool optimizeEmptyAnimationCurves; member
H A DFBXImporter.cpp134 …settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_… in SetupProperties()
H A DFBXConverter.cpp2150 if (doc.Settings().optimizeEmptyAnimationCurves && in GenerateNodeAnimations()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXImportSettings.h64 , optimizeEmptyAnimationCurves(true) in ImportSettings()
138 bool optimizeEmptyAnimationCurves; member
H A DFBXImporter.cpp135 …settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_… in SetupProperties()
H A DFBXConverter.cpp2463 if ( doc.Settings().optimizeEmptyAnimationCurves && in GenerateNodeAnimations()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXImportSettings.h65 , optimizeEmptyAnimationCurves(true) in ImportSettings()
140 bool optimizeEmptyAnimationCurves; member
H A DFBXImporter.cpp137 …settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_… in SetupProperties()
H A DFBXConverter.cpp2515 if ( doc.Settings().optimizeEmptyAnimationCurves && in GenerateNodeAnimations()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXImportSettings.h66 , optimizeEmptyAnimationCurves(true) in ImportSettings()
144 bool optimizeEmptyAnimationCurves; member
H A DFBXImporter.cpp136 …settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_… in SetupProperties()
H A DFBXConverter.cpp2833 if (doc.Settings().optimizeEmptyAnimationCurves && in GenerateNodeAnimations()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXImportSettings.h64 optimizeEmptyAnimationCurves(true), in ImportSettings()
140 bool optimizeEmptyAnimationCurves; member
H A DFBXImporter.cpp136 …settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_… in SetupProperties()
H A DFBXConverter.cpp2806 if (doc.Settings().optimizeEmptyAnimationCurves && in GenerateNodeAnimations()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXImportSettings.h66 , optimizeEmptyAnimationCurves(true) in ImportSettings()
144 bool optimizeEmptyAnimationCurves; member
H A DFBXImporter.cpp136 …settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_… in SetupProperties()
H A DFBXConverter.cpp2825 if (doc.Settings().optimizeEmptyAnimationCurves && in GenerateNodeAnimations()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXImportSettings.h66 , optimizeEmptyAnimationCurves(true) in ImportSettings()
144 bool optimizeEmptyAnimationCurves; member
H A DFBXImporter.cpp136 …settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_… in SetupProperties()
H A DFBXConverter.cpp2825 if (doc.Settings().optimizeEmptyAnimationCurves && in GenerateNodeAnimations()