Searched refs:orbHoverDirection (Results 1 – 4 of 4) sorted by relevance
422 if ( orbHoverDirection == CRYSTAL_HOVER_UP ) //rise state in actPedestalOrb()429 orbHoverDirection = CRYSTAL_HOVER_UP_WAIT; in actPedestalOrb()441 else if ( orbHoverDirection == CRYSTAL_HOVER_UP_WAIT ) // wait state in actPedestalOrb()446 orbHoverDirection = CRYSTAL_HOVER_DOWN; // advance state in actPedestalOrb()450 else if ( orbHoverDirection == CRYSTAL_HOVER_DOWN ) //fall state in actPedestalOrb()457 orbHoverDirection = CRYSTAL_HOVER_DOWN_WAIT; in actPedestalOrb()469 else if ( orbHoverDirection == CRYSTAL_HOVER_DOWN_WAIT ) // wait state in actPedestalOrb()474 orbHoverDirection = CRYSTAL_HOVER_UP; // advance state in actPedestalOrb()
176 orbHoverDirection(skill[7]), in Entity()
89 Sint32& orbHoverDirection; // animation, waiting/up/down floating state skill[7] member in Entity
201 orbHoverDirection(skill[7]), in Entity()