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Searched refs:orbHoverDirection (Results 1 – 4 of 4) sorted by relevance

/dports/games/barony/Barony-3.3.7/src/
H A Dactpedestal.cpp422 if ( orbHoverDirection == CRYSTAL_HOVER_UP ) //rise state in actPedestalOrb()
429 orbHoverDirection = CRYSTAL_HOVER_UP_WAIT; in actPedestalOrb()
441 else if ( orbHoverDirection == CRYSTAL_HOVER_UP_WAIT ) // wait state in actPedestalOrb()
446 orbHoverDirection = CRYSTAL_HOVER_DOWN; // advance state in actPedestalOrb()
450 else if ( orbHoverDirection == CRYSTAL_HOVER_DOWN ) //fall state in actPedestalOrb()
457 orbHoverDirection = CRYSTAL_HOVER_DOWN_WAIT; in actPedestalOrb()
469 else if ( orbHoverDirection == CRYSTAL_HOVER_DOWN_WAIT ) // wait state in actPedestalOrb()
474 orbHoverDirection = CRYSTAL_HOVER_UP; // advance state in actPedestalOrb()
H A Dentity_editor.cpp176 orbHoverDirection(skill[7]), in Entity()
H A Dentity.hpp89 Sint32& orbHoverDirection; // animation, waiting/up/down floating state skill[7] member in Entity
H A Dentity.cpp201 orbHoverDirection(skill[7]), in Entity()