Searched refs:orientation_slots (Results 1 – 9 of 9) sorted by relevance
67 for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) { in BIF_clearTransformOrientation()68 TransformOrientationSlot *orient_slot = &scene->orientation_slots[i]; in BIF_clearTransformOrientation()437 scene->orientation_slots[SCE_ORIENT_DEFAULT].type = V3D_ORIENT_CUSTOM; in BIF_selectTransformOrientation()438 scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom = index; in BIF_selectTransformOrientation()495 const short orientation_type = scene->orientation_slots[SCE_ORIENT_DEFAULT].type; in ED_transform_calc_orientation_from_type()496 const short orientation_index_custom = scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom; in ED_transform_calc_orientation_from_type()
170 BKE_scene_orientation_slot_set_index(&scene->orientation_slots[SCE_ORIENT_DEFAULT], orientation); in select_orientation_exec()220 scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom); in delete_orientation_exec()242 return ((scene->orientation_slots[SCE_ORIENT_DEFAULT].type >= V3D_ORIENT_CUSTOM) && in delete_orientation_poll()243 (scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom != -1)); in delete_orientation_poll()
257 ggd->data.orientation_type = scene->orientation_slots[SCE_ORIENT_DEFAULT].type; in gizmo_mesh_extrude_refresh()
658 scene->orientation_slots[SCE_ORIENT_DEFAULT].type; in ED_transform_calc_gizmo_stats()661 scene->orientation_slots[SCE_ORIENT_DEFAULT].index_custom; in ED_transform_calc_gizmo_stats()1836 if (orient_slot == &scene->orientation_slots[SCE_ORIENT_DEFAULT]) { in WIDGETGROUP_gizmo_invoke_prepare()
515 TransformOrientationSlot *orient_slot = &t->scene->orientation_slots[SCE_ORIENT_DEFAULT]; in initTransInfo()
216 for (size_t i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) { in scene_init_data()217 scene->orientation_slots[i].index_custom = -1; in scene_init_data()1369 if ((scene->orientation_slots[slot_index].flag & SELECT) == 0) { in BKE_scene_orientation_slot_get()1372 return &scene->orientation_slots[slot_index]; in BKE_scene_orientation_slot_get()2449 for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) { in BKE_scene_transform_orientation_remove()2450 TransformOrientationSlot *orient_slot = &scene->orientation_slots[i]; in BKE_scene_transform_orientation_remove()
1942 TransformOrientationSlot *orient_slot = &scene->orientation_slots[0]; in rna_Scene_transform_orientation_slots_begin()1944 iter, orient_slot, sizeof(*orient_slot), ARRAY_SIZE(scene->orientation_slots), 0, NULL); in rna_Scene_transform_orientation_slots_begin()1950 return ARRAY_SIZE(scene->orientation_slots); in rna_Scene_transform_orientation_slots_length()2052 for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) { in rna_TransformOrientationSlot_path()2053 if (&scene->orientation_slots[i] == orientation_slot) { in rna_TransformOrientationSlot_path()2406 if (orient_slot != &scene->orientation_slots[SCE_ORIENT_DEFAULT]) { in rna_TransformOrientationSlot_type_get()2419 if (orient_slot != &scene->orientation_slots[SCE_ORIENT_DEFAULT]) { in rna_TransformOrientationSlot_type_set()2508 bool include_default = (orient_slot != &scene->orientation_slots[SCE_ORIENT_DEFAULT]); in rna_TransformOrientation_with_scene_itemf()
1727 TransformOrientationSlot orientation_slots[4]; member
3537 for (int i = 0; i < ARRAY_SIZE(scene->orientation_slots); i++) { in blo_do_versions_280()3538 scene->orientation_slots[i].index_custom = -1; in blo_do_versions_280()