Searched refs:orig_lvl (Results 1 – 5 of 5) sorted by relevance
299 const chunklevel_t orig_lvl = ROOT_CHUNK_LEVEL; in TEST_VM() local300 for (chunklevel_t target_lvl = orig_lvl + 1; target_lvl <= HIGHEST_CHUNK_LEVEL; target_lvl++) { in TEST_VM()305 context.alloc_chunk_expect_success(&c, orig_lvl); in TEST_VM()338 if (l > orig_lvl && l <= target_lvl) { in TEST_VM()362 EXPECT_EQ(c->level(), orig_lvl); in TEST_VM()
361 char orig_lvl; in load_game() local381 orig_lvl = player_struct.level; in load_game()398 if (orig_lvl == player_struct.level) { in load_game()
250 const chunklevel_t orig_lvl = c->level(); in return_chunk_locked() local262 assert(merged->level() < orig_lvl, "Sanity"); in return_chunk_locked()