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Searched refs:original_random_sound_definitions (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Sound/
H A DSoundManager.cpp1308 struct random_sound_definition *original_random_sound_definitions = NULL; variable
1322 if (original_random_sound_definitions) { in reset_mml_sounds()
1324 random_sound_definitions[i] = original_random_sound_definitions[i]; in reset_mml_sounds()
1325 free(original_random_sound_definitions); in reset_mml_sounds()
1326 original_random_sound_definitions = NULL; in reset_mml_sounds()
1349 if (!original_random_sound_definitions) { in parse_mml_sounds()
1350original_random_sound_definitions = (struct random_sound_definition *) malloc(sizeof(struct random… in parse_mml_sounds()
1351 assert(original_random_sound_definitions); in parse_mml_sounds()
1353 original_random_sound_definitions[i] = random_sound_definitions[i]; in parse_mml_sounds()