/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/android/java/src/org/chromium/ui/base/ |
H A D | ViewUtils.java | 100 assert outPosition.length == 2; in getRelativeLayoutPosition() 101 outPosition[0] = 0; in getRelativeLayoutPosition() 102 outPosition[1] = 0; in getRelativeLayoutPosition() 105 outPosition[0] += childView.getLeft(); in getRelativeLayoutPosition() 106 outPosition[1] += childView.getTop(); in getRelativeLayoutPosition() 120 public static void getRelativeDrawPosition(View rootView, View childView, int[] outPosition) { in getRelativeDrawPosition() argument 121 assert outPosition.length == 2; in getRelativeDrawPosition() 122 outPosition[0] = 0; in getRelativeDrawPosition() 123 outPosition[1] = 0; in getRelativeDrawPosition() 126 outPosition[0] = (int) (outPosition[0] + childView.getX()); in getRelativeDrawPosition() [all …]
|
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 4 out float4 outPosition : SV_POSITION, out float4 outColor : COLOR) 6 outPosition = float4(inPosition, 1.0f); 55 out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR) 57 outPosition = float4(inPosition, 1.0f); 89 out float4 outPosition : SV_POSITION, out int4 outColor : COLOR) 91 outPosition = float4(inPosition, 1.0f);
|
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/ |
H A D | gpu_shader_material_tex_voronoi.glsl | 28 out vec3 outPosition, 104 out vec3 outPosition, 255 out vec3 outPosition, 335 out vec3 outPosition, 516 out vec3 outPosition, 603 out vec3 outPosition, 799 out vec3 outPosition, 831 outPosition = p.xyz; 881 outPosition = p.xyz; 894 out vec3 outPosition, [all …]
|
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/ |
H A D | svm_voronoi.h | 223 float2 *outPosition) in voronoi_f1_2d() argument 246 *outPosition = targetPosition + cellPosition; in voronoi_f1_2d() 282 *outPosition = cellPosition + smoothPosition; in voronoi_smooth_f1_2d() 291 float2 *outPosition) in voronoi_f2_2d() argument 325 *outPosition = positionF2 + cellPosition; in voronoi_f2_2d() 467 *outPosition = targetPosition + cellPosition; in voronoi_f1_3d() 506 *outPosition = cellPosition + smoothPosition; in voronoi_smooth_f1_3d() 552 *outPosition = positionF2 + cellPosition; in voronoi_f2_3d() 705 *outPosition = targetPosition + cellPosition; in voronoi_f1_4d() 747 *outPosition = cellPosition + smoothPosition; in voronoi_smooth_f1_4d() [all …]
|
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Media/MyGUI_Media/ |
H A D | MyGUI_VP.hlsl | 6 out float4 outPosition : SV_POSITION, 12 outPosition = vpos;
|
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Media/MyGUI_Media/ |
H A D | MyGUI_VP.hlsl | 6 out float4 outPosition : SV_POSITION, 12 outPosition = vpos;
|
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Media/MyGUI_Media/ |
H A D | MyGUI_VP.hlsl | 6 out float4 outPosition : SV_POSITION, 12 outPosition = vpos;
|
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Media/MyGUI_Media/ |
H A D | MyGUI_VP.hlsl | 6 out float4 outPosition : SV_POSITION, 12 outPosition = vpos;
|
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/shaders/ |
H A D | node_voronoi_texture.osl | 251 output vector2 outPosition) 273 outPosition = targetPosition + cellPosition; 308 outPosition = cellPosition + smoothPosition; 317 output vector2 outPosition) 350 outPosition = positionF2 + cellPosition; 463 output vector3 outPosition) 487 outPosition = targetPosition + cellPosition; 525 outPosition = cellPosition + smoothPosition; 534 output vector3 outPosition) 569 outPosition = positionF2 + cellPosition; [all …]
|
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ |
H A D | Clear11.hlsl | 27 out float4 outPosition : SV_POSITION) 30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 35 out float4 outPosition : SV_POSITION, 39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f); 44 out float4 outPosition : SV_POSITION) 46 outPosition = inPosition; 58 float4 outPosition : SV_Position; 68 output.outPosition = input[i].inPosition;
|