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Searched refs:outPosition (Results 1 – 25 of 71) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/ui/android/java/src/org/chromium/ui/base/
H A DViewUtils.java100 assert outPosition.length == 2; in getRelativeLayoutPosition()
101 outPosition[0] = 0; in getRelativeLayoutPosition()
102 outPosition[1] = 0; in getRelativeLayoutPosition()
105 outPosition[0] += childView.getLeft(); in getRelativeLayoutPosition()
106 outPosition[1] += childView.getTop(); in getRelativeLayoutPosition()
120 public static void getRelativeDrawPosition(View rootView, View childView, int[] outPosition) { in getRelativeDrawPosition() argument
121 assert outPosition.length == 2; in getRelativeDrawPosition()
122 outPosition[0] = 0; in getRelativeDrawPosition()
123 outPosition[1] = 0; in getRelativeDrawPosition()
126 outPosition[0] = (int) (outPosition[0] + childView.getX()); in getRelativeDrawPosition()
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/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl4 out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
6 outPosition = float4(inPosition, 1.0f);
55 out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR)
57 outPosition = float4(inPosition, 1.0f);
89 out float4 outPosition : SV_POSITION, out int4 outColor : COLOR)
91 outPosition = float4(inPosition, 1.0f);
/dports/graphics/blender/blender-2.91.0/source/blender/gpu/shaders/material/
H A Dgpu_shader_material_tex_voronoi.glsl28 out vec3 outPosition,
104 out vec3 outPosition,
255 out vec3 outPosition,
335 out vec3 outPosition,
516 out vec3 outPosition,
603 out vec3 outPosition,
799 out vec3 outPosition,
831 outPosition = p.xyz;
881 outPosition = p.xyz;
894 out vec3 outPosition,
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/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/svm/
H A Dsvm_voronoi.h223 float2 *outPosition) in voronoi_f1_2d() argument
246 *outPosition = targetPosition + cellPosition; in voronoi_f1_2d()
282 *outPosition = cellPosition + smoothPosition; in voronoi_smooth_f1_2d()
291 float2 *outPosition) in voronoi_f2_2d() argument
325 *outPosition = positionF2 + cellPosition; in voronoi_f2_2d()
467 *outPosition = targetPosition + cellPosition; in voronoi_f1_3d()
506 *outPosition = cellPosition + smoothPosition; in voronoi_smooth_f1_3d()
552 *outPosition = positionF2 + cellPosition; in voronoi_f2_3d()
705 *outPosition = targetPosition + cellPosition; in voronoi_f1_4d()
747 *outPosition = cellPosition + smoothPosition; in voronoi_smooth_f1_4d()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Media/MyGUI_Media/
H A DMyGUI_VP.hlsl6 out float4 outPosition : SV_POSITION,
12 outPosition = vpos;
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Media/MyGUI_Media/
H A DMyGUI_VP.hlsl6 out float4 outPosition : SV_POSITION,
12 outPosition = vpos;
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Media/MyGUI_Media/
H A DMyGUI_VP.hlsl6 out float4 outPosition : SV_POSITION,
12 outPosition = vpos;
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Media/MyGUI_Media/
H A DMyGUI_VP.hlsl6 out float4 outPosition : SV_POSITION,
12 outPosition = vpos;
/dports/graphics/blender/blender-2.91.0/intern/cycles/kernel/shaders/
H A Dnode_voronoi_texture.osl251 output vector2 outPosition)
273 outPosition = targetPosition + cellPosition;
308 outPosition = cellPosition + smoothPosition;
317 output vector2 outPosition)
350 outPosition = positionF2 + cellPosition;
463 output vector3 outPosition)
487 outPosition = targetPosition + cellPosition;
525 outPosition = cellPosition + smoothPosition;
534 output vector3 outPosition)
569 outPosition = positionF2 + cellPosition;
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/databases/qt5-sql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/devel/qt5-qmake/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/databases/qt5-sqldrivers-ibase/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/databases/qt5-sqldrivers-mysql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/databases/qt5-sqldrivers-pgsql/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/databases/qt5-sqldrivers-odbc/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/net/qt5-network/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/textproc/qt5-xml/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/x11-toolkits/qt5-widgets/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/x11-toolkits/qt5-gui/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;
/dports/devel/qt5-testlib/kde-qtbase-5.15.2p263/src/3rdparty/angle/src/libANGLE/renderer/d3d/d3d11/shaders/
H A DClear11.hlsl27 out float4 outPosition : SV_POSITION)
30 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
35 out float4 outPosition : SV_POSITION,
39 outPosition = float4(corner.x, corner.y, 0.0f, 1.0f);
44 out float4 outPosition : SV_POSITION)
46 outPosition = inPosition;
58 float4 outPosition : SV_Position;
68 output.outPosition = input[i].inPosition;

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