Searched refs:outTex (Results 1 – 9 of 9) sorted by relevance
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ |
H A D | ir_stats.cpp | 57 void calculate_shader_stats(exec_list* instructions, int* outMath, int* outTex, int* outFlow) in calculate_shader_stats() argument 62 *outTex = v.tex; in calculate_shader_stats()
|
H A D | ir_stats.h | 3 void calculate_shader_stats(exec_list* instructions, int* outMath, int* outTex, int* outFlow);
|
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/glsl/ |
H A D | ir_stats.cpp | 57 void calculate_shader_stats(exec_list* instructions, int* outMath, int* outTex, int* outFlow) in calculate_shader_stats() argument 62 *outTex = v.tex; in calculate_shader_stats()
|
H A D | ir_stats.h | 3 void calculate_shader_stats(exec_list* instructions, int* outMath, int* outTex, int* outFlow);
|
/dports/games/0ad/0ad-0.0.23b-alpha/source/renderer/ |
H A D | PostprocManager.h | 59 void ApplyBlurDownscale2x(GLuint inTex, GLuint outTex, int inWidth, int inHeight);
|
H A D | PostprocManager.cpp | 198 void CPostprocManager::ApplyBlurDownscale2x(GLuint inTex, GLuint outTex, int inWidth, int inHeight) in ApplyBlurDownscale2x() argument 202 pglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, outTex, 0); in ApplyBlurDownscale2x() 554 void ApplyBlurDownscale2x(GLuint UNUSED(inTex), GLuint UNUSED(outTex), int UNUSED(inWidth), int UNU… in ApplyBlurDownscale2x() argument
|
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthDriversDisabled/engine_droam/ |
H A D | AMRGeometry.cpp | 172 osg::Vec3& outVert, osg::Vec2& outTex ) in toBarycentric() argument 197 outTex = t1*w + t2*v + t3*u; in toBarycentric()
|
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/metal/ |
H A D | metal_common.h | 162 - (void)apply:(id<MTLCommandBuffer>)cb inBuf:(id<MTLBuffer>)tin outTex:(id<MTLTexture>)tout;
|
H A D | metal_renderer.m | 1006 - (void)apply:(id<MTLCommandBuffer>)cb inBuf:(id<MTLBuffer>)tin outTex:(id<MTLTexture>)tout
|