/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXConverter.cpp | 649 aiLight* const out_light = lights.back(); in ConvertLight() local 657 out_light->mColorDiffuse.r *= intensity; in ConvertLight() 658 out_light->mColorDiffuse.g *= intensity; in ConvertLight() 659 out_light->mColorDiffuse.b *= intensity; in ConvertLight() 661 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight() 664 out_light->mPosition = aiVector3D(0.0f); in ConvertLight() 671 out_light->mType = aiLightSource_POINT; in ConvertLight() 679 out_light->mType = aiLightSource_SPOT; in ConvertLight() 702 out_light->mAttenuationLinear = 0.0f; in ConvertLight() 706 out_light->mAttenuationConstant = 0.0f; in ConvertLight() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 364 aiLight* const out_light = lights.back(); in ConvertLight() local 366 out_light->mName.Set(orig_name); in ConvertLight() 372 out_light->mColorDiffuse.r *= intensity; in ConvertLight() 373 out_light->mColorDiffuse.g *= intensity; in ConvertLight() 374 out_light->mColorDiffuse.b *= intensity; in ConvertLight() 376 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight() 379 out_light->mPosition = aiVector3D(0.0f); in ConvertLight() 386 out_light->mType = aiLightSource_POINT; in ConvertLight() 394 out_light->mType = aiLightSource_SPOT; in ConvertLight() 417 out_light->mAttenuationLinear = 0.0f; in ConvertLight() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXConverter.cpp | 354 aiLight *const out_light = lights.back(); in ConvertLight() local 356 out_light->mName.Set(orig_name); in ConvertLight() 362 out_light->mColorDiffuse.r *= intensity; in ConvertLight() 363 out_light->mColorDiffuse.g *= intensity; in ConvertLight() 364 out_light->mColorDiffuse.b *= intensity; in ConvertLight() 366 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight() 369 out_light->mPosition = aiVector3D(0.0f); in ConvertLight() 371 out_light->mUp = aiVector3D(0.0f, 0.0f, -1.0f); in ConvertLight() 383 out_light->mType = aiLightSource_SPOT; in ConvertLight() 405 out_light->mAttenuationLinear = 0.0f; in ConvertLight() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 362 aiLight* const out_light = lights.back(); in ConvertLight() local 364 out_light->mName.Set(orig_name); in ConvertLight() 370 out_light->mColorDiffuse.r *= intensity; in ConvertLight() 371 out_light->mColorDiffuse.g *= intensity; in ConvertLight() 372 out_light->mColorDiffuse.b *= intensity; in ConvertLight() 374 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight() 377 out_light->mPosition = aiVector3D(0.0f); in ConvertLight() 384 out_light->mType = aiLightSource_POINT; in ConvertLight() 392 out_light->mType = aiLightSource_SPOT; in ConvertLight() 415 out_light->mAttenuationLinear = 0.0f; in ConvertLight() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 362 aiLight* const out_light = lights.back(); in ConvertLight() local 364 out_light->mName.Set(orig_name); in ConvertLight() 370 out_light->mColorDiffuse.r *= intensity; in ConvertLight() 371 out_light->mColorDiffuse.g *= intensity; in ConvertLight() 372 out_light->mColorDiffuse.b *= intensity; in ConvertLight() 374 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight() 377 out_light->mPosition = aiVector3D(0.0f); in ConvertLight() 384 out_light->mType = aiLightSource_POINT; in ConvertLight() 392 out_light->mType = aiLightSource_SPOT; in ConvertLight() 415 out_light->mAttenuationLinear = 0.0f; in ConvertLight() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 311 aiLight* const out_light = lights.back(); in ConvertLight() local 319 out_light->mColorDiffuse.r *= intensity; in ConvertLight() 320 out_light->mColorDiffuse.g *= intensity; in ConvertLight() 321 out_light->mColorDiffuse.b *= intensity; in ConvertLight() 323 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight() 328 out_light->mType = aiLightSource_POINT; in ConvertLight() 336 out_light->mType = aiLightSource_SPOT; in ConvertLight() 358 out_light->mAttenuationConstant = 1.0f; in ConvertLight() 361 out_light->mAttenuationLinear = 1.0f; in ConvertLight() 364 out_light->mAttenuationQuadratic = 1.0f; in ConvertLight() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXConverter.cpp | 644 aiLight* const out_light = lights.back(); in ConvertLight() local 652 out_light->mColorDiffuse.r *= intensity; in ConvertLight() 653 out_light->mColorDiffuse.g *= intensity; in ConvertLight() 654 out_light->mColorDiffuse.b *= intensity; in ConvertLight() 656 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight() 661 out_light->mType = aiLightSource_POINT; in ConvertLight() 669 out_light->mType = aiLightSource_SPOT; in ConvertLight() 691 out_light->mAttenuationConstant = 1.0f; in ConvertLight() 694 out_light->mAttenuationLinear = 1.0f; in ConvertLight() 697 out_light->mAttenuationQuadratic = 1.0f; in ConvertLight() [all …]
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/dports/graphics/digikam/digikam-7.4.0/core/libs/dimg/filters/levels/ |
H A D | imagelevels.cpp | 307 double out_light; in levelsGrayToneAdjustByColors() local 331 out_light = (double) lightness / (double) range; in levelsGrayToneAdjustByColors() 333 if (out_light <= 0) in levelsGrayToneAdjustByColors() 340 d->levels->gamma[channel] = log(inten) / log(out_light); in levelsGrayToneAdjustByColors()
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/dports/graphics/gimp-app/gimp-2.10.30/app/operations/ |
H A D | gimplevelsconfig.c | 646 gdouble out_light; in gimp_levels_config_adjust_by_colors() local 664 out_light = lightness / range; in gimp_levels_config_adjust_by_colors() 675 if (out_light <= 0.0001 || out_light >= 0.9999) in gimp_levels_config_adjust_by_colors() 679 config->gamma[channel] = log (inten) / log (out_light); in gimp_levels_config_adjust_by_colors()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/meshoptimizer/tools/ |
H A D | cgltf.h | 3414 …ptions* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light) in cgltf_parse_json_light() argument 3427 i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name); in cgltf_parse_json_light() 3431 i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3); in cgltf_parse_json_light() 3436 out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 3444 out_light->type = cgltf_light_type_directional; in cgltf_parse_json_light() 3448 out_light->type = cgltf_light_type_point; in cgltf_parse_json_light() 3452 out_light->type = cgltf_light_type_spot; in cgltf_parse_json_light() 3459 out_light->range = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 3478 out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 3484 out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/meshoptimizer/tools/ |
H A D | cgltf.h | 3414 …ptions* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light) in cgltf_parse_json_light() argument 3427 i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name); in cgltf_parse_json_light() 3431 i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3); in cgltf_parse_json_light() 3436 out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 3444 out_light->type = cgltf_light_type_directional; in cgltf_parse_json_light() 3448 out_light->type = cgltf_light_type_point; in cgltf_parse_json_light() 3452 out_light->type = cgltf_light_type_spot; in cgltf_parse_json_light() 3459 out_light->range = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 3478 out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 3484 out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
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/dports/devel/raylib/raylib-3.7.0/src/external/ |
H A D | cgltf.h | 4736 …ptions* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light) in cgltf_parse_json_light() argument 4749 i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name); in cgltf_parse_json_light() 4753 i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3); in cgltf_parse_json_light() 4758 out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 4766 out_light->type = cgltf_light_type_directional; in cgltf_parse_json_light() 4770 out_light->type = cgltf_light_type_point; in cgltf_parse_json_light() 4774 out_light->type = cgltf_light_type_spot; in cgltf_parse_json_light() 4781 out_light->range = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 4800 out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light() 4806 out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
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