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Searched refs:out_light (Results 1 – 12 of 12) sorted by relevance

/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp649 aiLight* const out_light = lights.back(); in ConvertLight() local
657 out_light->mColorDiffuse.r *= intensity; in ConvertLight()
658 out_light->mColorDiffuse.g *= intensity; in ConvertLight()
659 out_light->mColorDiffuse.b *= intensity; in ConvertLight()
661 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight()
664 out_light->mPosition = aiVector3D(0.0f); in ConvertLight()
671 out_light->mType = aiLightSource_POINT; in ConvertLight()
679 out_light->mType = aiLightSource_SPOT; in ConvertLight()
702 out_light->mAttenuationLinear = 0.0f; in ConvertLight()
706 out_light->mAttenuationConstant = 0.0f; in ConvertLight()
[all …]
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp364 aiLight* const out_light = lights.back(); in ConvertLight() local
366 out_light->mName.Set(orig_name); in ConvertLight()
372 out_light->mColorDiffuse.r *= intensity; in ConvertLight()
373 out_light->mColorDiffuse.g *= intensity; in ConvertLight()
374 out_light->mColorDiffuse.b *= intensity; in ConvertLight()
376 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight()
379 out_light->mPosition = aiVector3D(0.0f); in ConvertLight()
386 out_light->mType = aiLightSource_POINT; in ConvertLight()
394 out_light->mType = aiLightSource_SPOT; in ConvertLight()
417 out_light->mAttenuationLinear = 0.0f; in ConvertLight()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.cpp354 aiLight *const out_light = lights.back(); in ConvertLight() local
356 out_light->mName.Set(orig_name); in ConvertLight()
362 out_light->mColorDiffuse.r *= intensity; in ConvertLight()
363 out_light->mColorDiffuse.g *= intensity; in ConvertLight()
364 out_light->mColorDiffuse.b *= intensity; in ConvertLight()
366 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight()
369 out_light->mPosition = aiVector3D(0.0f); in ConvertLight()
371 out_light->mUp = aiVector3D(0.0f, 0.0f, -1.0f); in ConvertLight()
383 out_light->mType = aiLightSource_SPOT; in ConvertLight()
405 out_light->mAttenuationLinear = 0.0f; in ConvertLight()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp362 aiLight* const out_light = lights.back(); in ConvertLight() local
364 out_light->mName.Set(orig_name); in ConvertLight()
370 out_light->mColorDiffuse.r *= intensity; in ConvertLight()
371 out_light->mColorDiffuse.g *= intensity; in ConvertLight()
372 out_light->mColorDiffuse.b *= intensity; in ConvertLight()
374 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight()
377 out_light->mPosition = aiVector3D(0.0f); in ConvertLight()
384 out_light->mType = aiLightSource_POINT; in ConvertLight()
392 out_light->mType = aiLightSource_SPOT; in ConvertLight()
415 out_light->mAttenuationLinear = 0.0f; in ConvertLight()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp362 aiLight* const out_light = lights.back(); in ConvertLight() local
364 out_light->mName.Set(orig_name); in ConvertLight()
370 out_light->mColorDiffuse.r *= intensity; in ConvertLight()
371 out_light->mColorDiffuse.g *= intensity; in ConvertLight()
372 out_light->mColorDiffuse.b *= intensity; in ConvertLight()
374 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight()
377 out_light->mPosition = aiVector3D(0.0f); in ConvertLight()
384 out_light->mType = aiLightSource_POINT; in ConvertLight()
392 out_light->mType = aiLightSource_SPOT; in ConvertLight()
415 out_light->mAttenuationLinear = 0.0f; in ConvertLight()
[all …]
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp311 aiLight* const out_light = lights.back(); in ConvertLight() local
319 out_light->mColorDiffuse.r *= intensity; in ConvertLight()
320 out_light->mColorDiffuse.g *= intensity; in ConvertLight()
321 out_light->mColorDiffuse.b *= intensity; in ConvertLight()
323 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight()
328 out_light->mType = aiLightSource_POINT; in ConvertLight()
336 out_light->mType = aiLightSource_SPOT; in ConvertLight()
358 out_light->mAttenuationConstant = 1.0f; in ConvertLight()
361 out_light->mAttenuationLinear = 1.0f; in ConvertLight()
364 out_light->mAttenuationQuadratic = 1.0f; in ConvertLight()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp644 aiLight* const out_light = lights.back(); in ConvertLight() local
652 out_light->mColorDiffuse.r *= intensity; in ConvertLight()
653 out_light->mColorDiffuse.g *= intensity; in ConvertLight()
654 out_light->mColorDiffuse.b *= intensity; in ConvertLight()
656 out_light->mColorSpecular = out_light->mColorDiffuse; in ConvertLight()
661 out_light->mType = aiLightSource_POINT; in ConvertLight()
669 out_light->mType = aiLightSource_SPOT; in ConvertLight()
691 out_light->mAttenuationConstant = 1.0f; in ConvertLight()
694 out_light->mAttenuationLinear = 1.0f; in ConvertLight()
697 out_light->mAttenuationQuadratic = 1.0f; in ConvertLight()
[all …]
/dports/graphics/digikam/digikam-7.4.0/core/libs/dimg/filters/levels/
H A Dimagelevels.cpp307 double out_light; in levelsGrayToneAdjustByColors() local
331 out_light = (double) lightness / (double) range; in levelsGrayToneAdjustByColors()
333 if (out_light <= 0) in levelsGrayToneAdjustByColors()
340 d->levels->gamma[channel] = log(inten) / log(out_light); in levelsGrayToneAdjustByColors()
/dports/graphics/gimp-app/gimp-2.10.30/app/operations/
H A Dgimplevelsconfig.c646 gdouble out_light; in gimp_levels_config_adjust_by_colors() local
664 out_light = lightness / range; in gimp_levels_config_adjust_by_colors()
675 if (out_light <= 0.0001 || out_light >= 0.9999) in gimp_levels_config_adjust_by_colors()
679 config->gamma[channel] = log (inten) / log (out_light); in gimp_levels_config_adjust_by_colors()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/meshoptimizer/tools/
H A Dcgltf.h3414 …ptions* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light) in cgltf_parse_json_light() argument
3427 i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name); in cgltf_parse_json_light()
3431 i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3); in cgltf_parse_json_light()
3436 out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
3444 out_light->type = cgltf_light_type_directional; in cgltf_parse_json_light()
3448 out_light->type = cgltf_light_type_point; in cgltf_parse_json_light()
3452 out_light->type = cgltf_light_type_spot; in cgltf_parse_json_light()
3459 out_light->range = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
3478 out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
3484 out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/meshoptimizer/tools/
H A Dcgltf.h3414 …ptions* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light) in cgltf_parse_json_light() argument
3427 i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name); in cgltf_parse_json_light()
3431 i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3); in cgltf_parse_json_light()
3436 out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
3444 out_light->type = cgltf_light_type_directional; in cgltf_parse_json_light()
3448 out_light->type = cgltf_light_type_point; in cgltf_parse_json_light()
3452 out_light->type = cgltf_light_type_spot; in cgltf_parse_json_light()
3459 out_light->range = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
3478 out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
3484 out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
/dports/devel/raylib/raylib-3.7.0/src/external/
H A Dcgltf.h4736 …ptions* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_light* out_light) in cgltf_parse_json_light() argument
4749 i = cgltf_parse_json_string(options, tokens, i + 1, json_chunk, &out_light->name); in cgltf_parse_json_light()
4753 i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_light->color, 3); in cgltf_parse_json_light()
4758 out_light->intensity = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
4766 out_light->type = cgltf_light_type_directional; in cgltf_parse_json_light()
4770 out_light->type = cgltf_light_type_point; in cgltf_parse_json_light()
4774 out_light->type = cgltf_light_type_spot; in cgltf_parse_json_light()
4781 out_light->range = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
4800 out_light->spot_inner_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()
4806 out_light->spot_outer_cone_angle = cgltf_json_to_float(tokens + i, json_chunk); in cgltf_parse_json_light()