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Searched refs:out_mesh (Results 1 – 25 of 47) sorted by relevance

12

/dports/devel/upp/upp/bazaar/plugin/assimp/code/Assjson/
H A Dmesh_splitter.cpp129 out_mesh->mNumVertices = 0; in SplitMesh()
133 out_mesh->mName = in_mesh->mName; in SplitMesh()
224 out_mesh->mVertices[out_mesh->mNumVertices] = (in_mesh->mVertices[index]); in SplitMesh()
228 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh()
233 out_mesh->mTangents[out_mesh->mNumVertices] = (in_mesh->mTangents[index]); in SplitMesh()
234 out_mesh->mBitangents[out_mesh->mNumVertices] = (in_mesh->mBitangents[index]); in SplitMesh()
240 out_mesh->mTextureCoords[c][out_mesh->mNumVertices] = in_mesh->mTextureCoords[c][index]; in SplitMesh()
246 out_mesh->mColors[c][out_mesh->mNumVertices] = in_mesh->mColors[c][index]; in SplitMesh()
265 out_mesh->mNumVertices++; in SplitMesh()
294 out_mesh->mNumBones++; in SplitMesh()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Assjson/
H A Dmesh_splitter.cpp127 aiMesh* out_mesh = new aiMesh(); in SplitMesh() local
128 out_mesh->mNumVertices = 0; in SplitMesh()
132 out_mesh->mName = in_mesh->mName; in SplitMesh()
223 out_mesh->mVertices[out_mesh->mNumVertices] = (in_mesh->mVertices[index]); in SplitMesh()
227 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh()
232 out_mesh->mTangents[out_mesh->mNumVertices] = (in_mesh->mTangents[index]); in SplitMesh()
233 out_mesh->mBitangents[out_mesh->mNumVertices] = (in_mesh->mBitangents[index]); in SplitMesh()
239 out_mesh->mTextureCoords[c][out_mesh->mNumVertices] = in_mesh->mTextureCoords[c][index]; in SplitMesh()
245 out_mesh->mColors[c][out_mesh->mNumVertices] = in_mesh->mColors[c][index]; in SplitMesh()
264 out_mesh->mNumVertices++; in SplitMesh()
[all …]
/dports/archivers/draco/draco-1.4.3/src/draco/maya/
H A Ddraco_maya_plugin.cc24 out_mesh->faces_num = num_faces; in decode_faces()
37 out_mesh->vertices = new float[0]; in decode_vertices()
38 out_mesh->vertices_num = 0; in decode_vertices()
44 out_mesh->vertices_num = num_vertices; in decode_vertices()
61 out_mesh->normals = new float[0]; in decode_normals()
62 out_mesh->normals_num = 0; in decode_normals()
67 out_mesh->normals_num = num_normals; in decode_normals()
85 out_mesh->uvs = new float[0]; in decode_uvs()
86 out_mesh->uvs_num = 0; in decode_uvs()
87 out_mesh->uvs_real_num = 0; in decode_uvs()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/maya/
H A Ddraco_maya_plugin.cc24 out_mesh->faces_num = num_faces; in decode_faces()
37 out_mesh->vertices = new float[0]; in decode_vertices()
38 out_mesh->vertices_num = 0; in decode_vertices()
44 out_mesh->vertices_num = num_vertices; in decode_vertices()
61 out_mesh->normals = new float[0]; in decode_normals()
62 out_mesh->normals_num = 0; in decode_normals()
67 out_mesh->normals_num = num_normals; in decode_normals()
85 out_mesh->uvs = new float[0]; in decode_uvs()
86 out_mesh->uvs_num = 0; in decode_uvs()
87 out_mesh->uvs_real_num = 0; in decode_uvs()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/draco/dracoenc/src/draco/compression/mesh/
H A Dmesh_decoder.cc22 DecoderBuffer *in_buffer, Mesh *out_mesh) { in Decode() argument
23 mesh_ = out_mesh; in Decode()
24 return PointCloudDecoder::Decode(options, in_buffer, out_mesh); in Decode()
/dports/archivers/draco/draco-1.4.3/src/draco/compression/mesh/
H A Dmesh_decoder.cc22 DecoderBuffer *in_buffer, Mesh *out_mesh) { in Decode() argument
23 mesh_ = out_mesh; in Decode()
24 return PointCloudDecoder::Decode(options, in_buffer, out_mesh); in Decode()
/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/compression/mesh/
H A Dmesh_decoder.cc22 DecoderBuffer *in_buffer, Mesh *out_mesh) { in Decode() argument
23 mesh_ = out_mesh; in Decode()
24 return PointCloudDecoder::Decode(options, in_buffer, out_mesh); in Decode()
/dports/math/cgal/CGAL-5.3/include/CGAL/boost/graph/
H A Dpartition.h76 TriangleMesh out_mesh; in output_partition() local
77 CGAL::copy_face_graph(m_part, out_mesh); in output_partition()
79 out << out_mesh; in output_partition()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp865 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local
866 meshes.push_back(out_mesh); in SetupEmptyMesh()
876 out_mesh->mName.Set(name); in SetupEmptyMesh()
879 return out_mesh; in SetupEmptyMesh()
888 aiMesh* const out_mesh = SetupEmptyMesh(mesh); in ConvertMeshSingleMaterial() local
981 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial()
1072 out_mesh->mNumVertices = count_vertices; in ConvertMeshMultiMaterial()
1075 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial()
1125 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial()
1179 if(out_mesh->mNormals) { in ConvertMeshMultiMaterial()
[all …]
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.cpp985 out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices]; in ConvertLine()
1015 aiMesh *const out_mesh = new aiMesh(); in SetupEmptyMesh() local
1016 mMeshes.push_back(out_mesh); in SetupEmptyMesh()
1026 out_mesh->mName.Set(name); in SetupEmptyMesh()
1028 out_mesh->mName = parent->mName; in SetupEmptyMesh()
1031 return out_mesh; in SetupEmptyMesh()
1133 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial()
1263 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial()
1312 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial()
1364 if (out_mesh->mNormals) { in ConvertMeshMultiMaterial()
[all …]
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.cpp1022 out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices]; in ConvertLine()
1054 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local
1055 meshes.push_back(out_mesh); in SetupEmptyMesh()
1065 out_mesh->mName.Set(name); in SetupEmptyMesh()
1069 out_mesh->mName = parent->mName; in SetupEmptyMesh()
1072 return out_mesh; in SetupEmptyMesh()
1175 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial()
1308 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial()
1358 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial()
1412 if (out_mesh->mNormals) { in ConvertMeshMultiMaterial()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp1020 out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices]; in ConvertLine()
1052 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local
1053 meshes.push_back(out_mesh); in SetupEmptyMesh()
1063 out_mesh->mName.Set(name); in SetupEmptyMesh()
1067 out_mesh->mName = parent->mName; in SetupEmptyMesh()
1070 return out_mesh; in SetupEmptyMesh()
1173 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial()
1306 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial()
1356 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial()
1410 if (out_mesh->mNormals) { in ConvertMeshMultiMaterial()
[all …]
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.cpp1020 out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices]; in ConvertLine()
1052 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local
1053 meshes.push_back(out_mesh); in SetupEmptyMesh()
1063 out_mesh->mName.Set(name); in SetupEmptyMesh()
1067 out_mesh->mName = parent->mName; in SetupEmptyMesh()
1070 return out_mesh; in SetupEmptyMesh()
1173 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial()
1306 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial()
1356 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial()
1410 if (out_mesh->mNormals) { in ConvertMeshMultiMaterial()
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp1177 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local
1178 meshes.push_back( out_mesh ); in SetupEmptyMesh()
1188 out_mesh->mName.Set( name ); in SetupEmptyMesh()
1191 return out_mesh; in SetupEmptyMesh()
1199 aiMesh* const out_mesh = SetupEmptyMesh( mesh ); in ConvertMeshSingleMaterial() local
1293 out_mesh->mNumUVComponents[ i ] = 2; in ConvertMeshSingleMaterial()
1380 out_mesh->mNumVertices = count_vertices; in ConvertMeshMultiMaterial()
1383 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial()
1433 out_mesh->mNumUVComponents[ i ] = 2; in ConvertMeshMultiMaterial()
1487 if ( out_mesh->mNormals ) { in ConvertMeshMultiMaterial()
[all …]
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp1190 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local
1191 meshes.push_back( out_mesh ); in SetupEmptyMesh()
1201 out_mesh->mName.Set( name ); in SetupEmptyMesh()
1204 return out_mesh; in SetupEmptyMesh()
1211 aiMesh* const out_mesh = SetupEmptyMesh( mesh ); in ConvertMeshSingleMaterial() local
1305 out_mesh->mNumUVComponents[ i ] = 2; in ConvertMeshSingleMaterial()
1392 out_mesh->mNumVertices = count_vertices; in ConvertMeshMultiMaterial()
1395 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial()
1445 out_mesh->mNumUVComponents[ i ] = 2; in ConvertMeshMultiMaterial()
1499 if ( out_mesh->mNormals ) { in ConvertMeshMultiMaterial()
[all …]
/dports/archivers/draco/draco-1.4.3/src/draco/io/
H A Dobj_decoder.h39 Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh);
40 Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh,
46 Status DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh);
H A Dply_decoder_test.cc38 uint32_t num_points, std::unique_ptr<Mesh> *out_mesh) { in test_decoding() argument
44 if (out_mesh) { in test_decoding()
45 *out_mesh = std::move(mesh); in test_decoding()
H A Dply_decoder.cc42 Mesh *out_mesh) { in DecodeFromFile() argument
43 out_mesh_ = out_mesh; in DecodeFromFile()
44 return DecodeFromFile(file_name, static_cast<PointCloud *>(out_mesh)); in DecodeFromFile()
57 Status PlyDecoder::DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh) { in DecodeFromBuffer() argument
58 out_mesh_ = out_mesh; in DecodeFromBuffer()
59 return DecodeFromBuffer(buffer, static_cast<PointCloud *>(out_mesh)); in DecodeFromBuffer()
H A Dobj_decoder.cc47 Mesh *out_mesh) { in DecodeFromFile() argument
48 return DecodeFromFile(file_name, out_mesh, nullptr); in DecodeFromFile()
51 Status ObjDecoder::DecodeFromFile(const std::string &file_name, Mesh *out_mesh, in DecodeFromFile() argument
53 out_mesh_ = out_mesh; in DecodeFromFile()
55 return DecodeFromFile(file_name, static_cast<PointCloud *>(out_mesh)); in DecodeFromFile()
71 Status ObjDecoder::DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh) { in DecodeFromBuffer() argument
72 out_mesh_ = out_mesh; in DecodeFromBuffer()
73 return DecodeFromBuffer(buffer, static_cast<PointCloud *>(out_mesh)); in DecodeFromBuffer()
H A Dply_decoder.h39 Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh);
43 Status DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh);
/dports/graphics/blender/blender-2.91.0/extern/draco/dracoenc/src/draco/io/
H A Dply_decoder_test.cc38 uint32_t num_points, std::unique_ptr<Mesh> *out_mesh) { in test_decoding() argument
44 if (out_mesh) in test_decoding()
45 *out_mesh = std::move(mesh); in test_decoding()
H A Dply_decoder.cc28 Mesh *out_mesh) { in DecodeFromFile() argument
29 out_mesh_ = out_mesh; in DecodeFromFile()
30 return DecodeFromFile(file_name, static_cast<PointCloud *>(out_mesh)); in DecodeFromFile()
52 Status PlyDecoder::DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh) { in DecodeFromBuffer() argument
53 out_mesh_ = out_mesh; in DecodeFromBuffer()
54 return DecodeFromBuffer(buffer, static_cast<PointCloud *>(out_mesh)); in DecodeFromBuffer()
H A Dply_decoder.h39 Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh);
43 Status DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh);
/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/io/
H A Dply_decoder_test.cc38 uint32_t num_points, std::unique_ptr<Mesh> *out_mesh) { in test_decoding() argument
44 if (out_mesh) { in test_decoding()
45 *out_mesh = std::move(mesh); in test_decoding()
H A Dply_decoder.cc42 Mesh *out_mesh) { in DecodeFromFile() argument
43 out_mesh_ = out_mesh; in DecodeFromFile()
44 return DecodeFromFile(file_name, static_cast<PointCloud *>(out_mesh)); in DecodeFromFile()
57 Status PlyDecoder::DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh) { in DecodeFromBuffer() argument
58 out_mesh_ = out_mesh; in DecodeFromBuffer()
59 return DecodeFromBuffer(buffer, static_cast<PointCloud *>(out_mesh)); in DecodeFromBuffer()

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