/dports/devel/upp/upp/bazaar/plugin/assimp/code/Assjson/ |
H A D | mesh_splitter.cpp | 129 out_mesh->mNumVertices = 0; in SplitMesh() 133 out_mesh->mName = in_mesh->mName; in SplitMesh() 224 out_mesh->mVertices[out_mesh->mNumVertices] = (in_mesh->mVertices[index]); in SplitMesh() 228 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh() 233 out_mesh->mTangents[out_mesh->mNumVertices] = (in_mesh->mTangents[index]); in SplitMesh() 234 out_mesh->mBitangents[out_mesh->mNumVertices] = (in_mesh->mBitangents[index]); in SplitMesh() 240 out_mesh->mTextureCoords[c][out_mesh->mNumVertices] = in_mesh->mTextureCoords[c][index]; in SplitMesh() 246 out_mesh->mColors[c][out_mesh->mNumVertices] = in_mesh->mColors[c][index]; in SplitMesh() 265 out_mesh->mNumVertices++; in SplitMesh() 294 out_mesh->mNumBones++; in SplitMesh() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Assjson/ |
H A D | mesh_splitter.cpp | 127 aiMesh* out_mesh = new aiMesh(); in SplitMesh() local 128 out_mesh->mNumVertices = 0; in SplitMesh() 132 out_mesh->mName = in_mesh->mName; in SplitMesh() 223 out_mesh->mVertices[out_mesh->mNumVertices] = (in_mesh->mVertices[index]); in SplitMesh() 227 out_mesh->mNormals[out_mesh->mNumVertices] = (in_mesh->mNormals[index]); in SplitMesh() 232 out_mesh->mTangents[out_mesh->mNumVertices] = (in_mesh->mTangents[index]); in SplitMesh() 233 out_mesh->mBitangents[out_mesh->mNumVertices] = (in_mesh->mBitangents[index]); in SplitMesh() 239 out_mesh->mTextureCoords[c][out_mesh->mNumVertices] = in_mesh->mTextureCoords[c][index]; in SplitMesh() 245 out_mesh->mColors[c][out_mesh->mNumVertices] = in_mesh->mColors[c][index]; in SplitMesh() 264 out_mesh->mNumVertices++; in SplitMesh() [all …]
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/dports/archivers/draco/draco-1.4.3/src/draco/maya/ |
H A D | draco_maya_plugin.cc | 24 out_mesh->faces_num = num_faces; in decode_faces() 37 out_mesh->vertices = new float[0]; in decode_vertices() 38 out_mesh->vertices_num = 0; in decode_vertices() 44 out_mesh->vertices_num = num_vertices; in decode_vertices() 61 out_mesh->normals = new float[0]; in decode_normals() 62 out_mesh->normals_num = 0; in decode_normals() 67 out_mesh->normals_num = num_normals; in decode_normals() 85 out_mesh->uvs = new float[0]; in decode_uvs() 86 out_mesh->uvs_num = 0; in decode_uvs() 87 out_mesh->uvs_real_num = 0; in decode_uvs() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/maya/ |
H A D | draco_maya_plugin.cc | 24 out_mesh->faces_num = num_faces; in decode_faces() 37 out_mesh->vertices = new float[0]; in decode_vertices() 38 out_mesh->vertices_num = 0; in decode_vertices() 44 out_mesh->vertices_num = num_vertices; in decode_vertices() 61 out_mesh->normals = new float[0]; in decode_normals() 62 out_mesh->normals_num = 0; in decode_normals() 67 out_mesh->normals_num = num_normals; in decode_normals() 85 out_mesh->uvs = new float[0]; in decode_uvs() 86 out_mesh->uvs_num = 0; in decode_uvs() 87 out_mesh->uvs_real_num = 0; in decode_uvs() [all …]
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/dports/graphics/blender/blender-2.91.0/extern/draco/dracoenc/src/draco/compression/mesh/ |
H A D | mesh_decoder.cc | 22 DecoderBuffer *in_buffer, Mesh *out_mesh) { in Decode() argument 23 mesh_ = out_mesh; in Decode() 24 return PointCloudDecoder::Decode(options, in_buffer, out_mesh); in Decode()
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/dports/archivers/draco/draco-1.4.3/src/draco/compression/mesh/ |
H A D | mesh_decoder.cc | 22 DecoderBuffer *in_buffer, Mesh *out_mesh) { in Decode() argument 23 mesh_ = out_mesh; in Decode() 24 return PointCloudDecoder::Decode(options, in_buffer, out_mesh); in Decode()
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/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/compression/mesh/ |
H A D | mesh_decoder.cc | 22 DecoderBuffer *in_buffer, Mesh *out_mesh) { in Decode() argument 23 mesh_ = out_mesh; in Decode() 24 return PointCloudDecoder::Decode(options, in_buffer, out_mesh); in Decode()
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/dports/math/cgal/CGAL-5.3/include/CGAL/boost/graph/ |
H A D | partition.h | 76 TriangleMesh out_mesh; in output_partition() local 77 CGAL::copy_face_graph(m_part, out_mesh); in output_partition() 79 out << out_mesh; in output_partition()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 865 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local 866 meshes.push_back(out_mesh); in SetupEmptyMesh() 876 out_mesh->mName.Set(name); in SetupEmptyMesh() 879 return out_mesh; in SetupEmptyMesh() 888 aiMesh* const out_mesh = SetupEmptyMesh(mesh); in ConvertMeshSingleMaterial() local 981 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial() 1072 out_mesh->mNumVertices = count_vertices; in ConvertMeshMultiMaterial() 1075 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial() 1125 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial() 1179 if(out_mesh->mNormals) { in ConvertMeshMultiMaterial() [all …]
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXConverter.cpp | 985 out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices]; in ConvertLine() 1015 aiMesh *const out_mesh = new aiMesh(); in SetupEmptyMesh() local 1016 mMeshes.push_back(out_mesh); in SetupEmptyMesh() 1026 out_mesh->mName.Set(name); in SetupEmptyMesh() 1028 out_mesh->mName = parent->mName; in SetupEmptyMesh() 1031 return out_mesh; in SetupEmptyMesh() 1133 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial() 1263 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial() 1312 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial() 1364 if (out_mesh->mNormals) { in ConvertMeshMultiMaterial() [all …]
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 1022 out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices]; in ConvertLine() 1054 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local 1055 meshes.push_back(out_mesh); in SetupEmptyMesh() 1065 out_mesh->mName.Set(name); in SetupEmptyMesh() 1069 out_mesh->mName = parent->mName; in SetupEmptyMesh() 1072 return out_mesh; in SetupEmptyMesh() 1175 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial() 1308 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial() 1358 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial() 1412 if (out_mesh->mNormals) { in ConvertMeshMultiMaterial() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 1020 out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices]; in ConvertLine() 1052 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local 1053 meshes.push_back(out_mesh); in SetupEmptyMesh() 1063 out_mesh->mName.Set(name); in SetupEmptyMesh() 1067 out_mesh->mName = parent->mName; in SetupEmptyMesh() 1070 return out_mesh; in SetupEmptyMesh() 1173 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial() 1306 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial() 1356 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial() 1410 if (out_mesh->mNormals) { in ConvertMeshMultiMaterial() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.cpp | 1020 out_mesh->mVertices = new aiVector3D[out_mesh->mNumVertices]; in ConvertLine() 1052 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local 1053 meshes.push_back(out_mesh); in SetupEmptyMesh() 1063 out_mesh->mName.Set(name); in SetupEmptyMesh() 1067 out_mesh->mName = parent->mName; in SetupEmptyMesh() 1070 return out_mesh; in SetupEmptyMesh() 1173 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshSingleMaterial() 1306 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial() 1356 out_mesh->mNumUVComponents[i] = 2; in ConvertMeshMultiMaterial() 1410 if (out_mesh->mNormals) { in ConvertMeshMultiMaterial() [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXConverter.cpp | 1177 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local 1178 meshes.push_back( out_mesh ); in SetupEmptyMesh() 1188 out_mesh->mName.Set( name ); in SetupEmptyMesh() 1191 return out_mesh; in SetupEmptyMesh() 1199 aiMesh* const out_mesh = SetupEmptyMesh( mesh ); in ConvertMeshSingleMaterial() local 1293 out_mesh->mNumUVComponents[ i ] = 2; in ConvertMeshSingleMaterial() 1380 out_mesh->mNumVertices = count_vertices; in ConvertMeshMultiMaterial() 1383 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial() 1433 out_mesh->mNumUVComponents[ i ] = 2; in ConvertMeshMultiMaterial() 1487 if ( out_mesh->mNormals ) { in ConvertMeshMultiMaterial() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXConverter.cpp | 1190 aiMesh* const out_mesh = new aiMesh(); in SetupEmptyMesh() local 1191 meshes.push_back( out_mesh ); in SetupEmptyMesh() 1201 out_mesh->mName.Set( name ); in SetupEmptyMesh() 1204 return out_mesh; in SetupEmptyMesh() 1211 aiMesh* const out_mesh = SetupEmptyMesh( mesh ); in ConvertMeshSingleMaterial() local 1305 out_mesh->mNumUVComponents[ i ] = 2; in ConvertMeshSingleMaterial() 1392 out_mesh->mNumVertices = count_vertices; in ConvertMeshMultiMaterial() 1395 out_mesh->mNumFaces = count_faces; in ConvertMeshMultiMaterial() 1445 out_mesh->mNumUVComponents[ i ] = 2; in ConvertMeshMultiMaterial() 1499 if ( out_mesh->mNormals ) { in ConvertMeshMultiMaterial() [all …]
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/dports/archivers/draco/draco-1.4.3/src/draco/io/ |
H A D | obj_decoder.h | 39 Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh); 40 Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh, 46 Status DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh);
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H A D | ply_decoder_test.cc | 38 uint32_t num_points, std::unique_ptr<Mesh> *out_mesh) { in test_decoding() argument 44 if (out_mesh) { in test_decoding() 45 *out_mesh = std::move(mesh); in test_decoding()
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H A D | ply_decoder.cc | 42 Mesh *out_mesh) { in DecodeFromFile() argument 43 out_mesh_ = out_mesh; in DecodeFromFile() 44 return DecodeFromFile(file_name, static_cast<PointCloud *>(out_mesh)); in DecodeFromFile() 57 Status PlyDecoder::DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh) { in DecodeFromBuffer() argument 58 out_mesh_ = out_mesh; in DecodeFromBuffer() 59 return DecodeFromBuffer(buffer, static_cast<PointCloud *>(out_mesh)); in DecodeFromBuffer()
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H A D | obj_decoder.cc | 47 Mesh *out_mesh) { in DecodeFromFile() argument 48 return DecodeFromFile(file_name, out_mesh, nullptr); in DecodeFromFile() 51 Status ObjDecoder::DecodeFromFile(const std::string &file_name, Mesh *out_mesh, in DecodeFromFile() argument 53 out_mesh_ = out_mesh; in DecodeFromFile() 55 return DecodeFromFile(file_name, static_cast<PointCloud *>(out_mesh)); in DecodeFromFile() 71 Status ObjDecoder::DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh) { in DecodeFromBuffer() argument 72 out_mesh_ = out_mesh; in DecodeFromBuffer() 73 return DecodeFromBuffer(buffer, static_cast<PointCloud *>(out_mesh)); in DecodeFromBuffer()
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H A D | ply_decoder.h | 39 Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh); 43 Status DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh);
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/dports/graphics/blender/blender-2.91.0/extern/draco/dracoenc/src/draco/io/ |
H A D | ply_decoder_test.cc | 38 uint32_t num_points, std::unique_ptr<Mesh> *out_mesh) { in test_decoding() argument 44 if (out_mesh) in test_decoding() 45 *out_mesh = std::move(mesh); in test_decoding()
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H A D | ply_decoder.cc | 28 Mesh *out_mesh) { in DecodeFromFile() argument 29 out_mesh_ = out_mesh; in DecodeFromFile() 30 return DecodeFromFile(file_name, static_cast<PointCloud *>(out_mesh)); in DecodeFromFile() 52 Status PlyDecoder::DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh) { in DecodeFromBuffer() argument 53 out_mesh_ = out_mesh; in DecodeFromBuffer() 54 return DecodeFromBuffer(buffer, static_cast<PointCloud *>(out_mesh)); in DecodeFromBuffer()
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H A D | ply_decoder.h | 39 Status DecodeFromFile(const std::string &file_name, Mesh *out_mesh); 43 Status DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh);
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/dports/multimedia/assimp/assimp-5.1.3/contrib/draco/src/draco/io/ |
H A D | ply_decoder_test.cc | 38 uint32_t num_points, std::unique_ptr<Mesh> *out_mesh) { in test_decoding() argument 44 if (out_mesh) { in test_decoding() 45 *out_mesh = std::move(mesh); in test_decoding()
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H A D | ply_decoder.cc | 42 Mesh *out_mesh) { in DecodeFromFile() argument 43 out_mesh_ = out_mesh; in DecodeFromFile() 44 return DecodeFromFile(file_name, static_cast<PointCloud *>(out_mesh)); in DecodeFromFile() 57 Status PlyDecoder::DecodeFromBuffer(DecoderBuffer *buffer, Mesh *out_mesh) { in DecodeFromBuffer() argument 58 out_mesh_ = out_mesh; in DecodeFromBuffer() 59 return DecodeFromBuffer(buffer, static_cast<PointCloud *>(out_mesh)); in DecodeFromBuffer()
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