Searched refs:outputAccessor (Results 1 – 5 of 5) sorted by relevance
691 if (inputAccessor == nullptr || outputAccessor == nullptr)693 process (*inputAccessor, *outputAccessor);843 SharedPointer<CBitmapPixelAccess> outputAccessor;850 if (outputAccessor == nullptr)856 outputAccessor = inputAccessor;858 run (*inputAccessor, *outputAccessor);865 outputAccessor.setPosition (0, 0);867 if (&inputAccessor == &outputAccessor)873 outputAccessor.setColor (color);883 outputAccessor.setColor (color);[all …]
704 if (inputAccessor == nullptr || outputAccessor == nullptr) in run()706 process (*inputAccessor, *outputAccessor); in run()856 SharedPointer<CBitmapPixelAccess> outputAccessor; in run() local863 if (outputAccessor == nullptr) in run()869 outputAccessor = inputAccessor; in run()871 run (*inputAccessor, *outputAccessor); in run()878 outputAccessor.setPosition (0, 0); in run()880 if (&inputAccessor == &outputAccessor) in run()886 outputAccessor.setColor (color); in run()896 outputAccessor.setColor (color); in run()[all …]
523 const auto &outputAccessor = m_accessors[sampler.outputAccessorIndex]; in createAnimationData() local530 if (outputAccessor.type != Qt3DRender::QAttribute::Float) { in createAnimationData()535 if (inputAccessor.count != outputAccessor.count) { in createAnimationData()537 << "entries and output accessor has" << outputAccessor.count in createAnimationData()557 switch (outputAccessor.dataSize) { in createAnimationData()
86 xmlNode* outputAccessor = FindTechniqueAccessor(outputSource); in LoadAnimationChannel() local87 fm::string accessorStrideString = ReadNodeProperty(outputAccessor, DAE_STRIDE_ATTRIBUTE); in LoadAnimationChannel()
146 Ref<Accessor> outputAccessor = a.GetAccessor(s.output); local149 valSampler.AddMember("output", outputAccessor->index, w.mAl);