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Searched refs:overInfoPoint (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.cpp88 overInfoPoint = NULL; in GameControl()
503 if (overInfoPoint == i && target_mode) { in DrawSelf()
862 if (overInfoPoint) { in OnKeyRelease()
962 if (overInfoPoint) { in OnKeyRelease()
963 overInfoPoint->dump(); in OnKeyRelease()
1216 if (overInfoPoint->VisibleTrap(0)) { in GetCursorOverInfoPoint()
1226 return overInfoPoint->Cursor; in GetCursorOverInfoPoint()
1380 if (overInfoPoint) { in UpdateCursor()
2129 …bool teamMoved = (pc->GetInternalFlag() & IF_USEEXIT) && overInfoPoint && overInfoPoint->Type == S… in ShouldTriggerWorldMap()
2268 } else if (overInfoPoint) { in PerformSelectedAction()
[all …]
H A DGameControl.h114 InfoPoint* overInfoPoint; variable
162 int GetCursorOverInfoPoint(const InfoPoint *overInfoPoint) const;