Searched refs:overInfoPoint (Results 1 – 2 of 2) sorted by relevance
88 overInfoPoint = NULL; in GameControl()503 if (overInfoPoint == i && target_mode) { in DrawSelf()862 if (overInfoPoint) { in OnKeyRelease()962 if (overInfoPoint) { in OnKeyRelease()963 overInfoPoint->dump(); in OnKeyRelease()1216 if (overInfoPoint->VisibleTrap(0)) { in GetCursorOverInfoPoint()1226 return overInfoPoint->Cursor; in GetCursorOverInfoPoint()1380 if (overInfoPoint) { in UpdateCursor()2129 …bool teamMoved = (pc->GetInternalFlag() & IF_USEEXIT) && overInfoPoint && overInfoPoint->Type == S… in ShouldTriggerWorldMap()2268 } else if (overInfoPoint) { in PerformSelectedAction()[all …]
114 InfoPoint* overInfoPoint; variable162 int GetCursorOverInfoPoint(const InfoPoint *overInfoPoint) const;