Searched refs:overflow_damage (Results 1 – 2 of 2) sorted by relevance
105 const float overflow_damage = std::max( -z.get_hp(), 0 ); in normal() local106 const float corpse_damage = 2.5 * overflow_damage / max_hp; in normal()107 const bool pulverized = corpse_damage > 5 && overflow_damage > z.get_hp_max(); in normal()175 const float overflow_damage = std::max( -z.get_hp(), 0 ); in splatter() local176 const float corpse_damage = 2.5 * overflow_damage / max_hp; in splatter()177 bool pulverized = corpse_damage > 5 && overflow_damage > z.get_hp_max(); in splatter()205 ( overflow_damage / max_hp + 1 ) ) ); in splatter()211 float overflow_ratio = overflow_damage / max_hp + 1.0f; in splatter()640 const float overflow_damage = std::max( -z.get_hp(), 0 ); in broken() local641 const float corpse_damage = 2.5 * overflow_damage / max_hp; in broken()