Searched refs:overflow_short_to_long_2d (Results 1 – 5 of 5) sorted by relevance
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/ |
H A D | RenderVisTree.cpp | 173 overflow_short_to_long_2d(endpoint->transformed,endpoint->flags,transformed_endpoint); in build_render_tree() 674 overflow_short_to_long_2d(p0_orig,p0_flags,*pv0ptr); in calculate_line_clipping_information() 675 overflow_short_to_long_2d(p1_orig,p1_flags,*pv1ptr); in calculate_line_clipping_information() 790 overflow_short_to_long_2d(endpoint->transformed,endpoint->flags,transformed_endpoint); in calculate_endpoint_clipping_information()
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H A D | RenderRasterize.cpp | 340 overflow_short_to_long_2d(endpoint->transformed, endpoint->flags, p); in store_endpoint() 374 overflow_short_to_long_2d(endpoint->transformed,endpoint->flags,temp_vertex); in render_node_floor_or_ceiling()
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H A D | RenderPlaceObjs.cpp | 182 overflow_short_to_long_2d(temp_tfm_origin,tfm_origin_flags,*tfm_origin_ptr); in build_render_object()
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/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/ |
H A D | world.h | 223 void overflow_short_to_long_2d(world_point2d& WVec, uint16& flags, long_vector2d& LVec);
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H A D | world.cpp | 661 void overflow_short_to_long_2d(world_point2d& WVec, uint16& flags, long_vector2d& LVec) in overflow_short_to_long_2d() function
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