/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | engine_oldmap.h | 23 int16_t picnum, overpicnum; member 61 int16_t picnum, overpicnum; member 134 to->overpicnum = from->overpicnum; in convertv5wallv6() 221 to->overpicnum = from->overpicnum; in convertv6wallv7()
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | jsector.cpp | 299 picnum = wall[i].overpicnum; in JS_SpriteSetup() 353 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors() 357 wall[i].overpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors() 467 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors() 479 wall[j].overpicnum = MIRROR; in JS_InitMirrors() 904 wall[mirror[cnt].mirrorwall].overpicnum = MIRRORLABEL + cnt; in JS_DrawMirrors() 1275 picnum = wall[i].overpicnum; in JS_InitLockouts() 1284 tp->orgpicnum = wall[i].overpicnum; in JS_InitLockouts() 1349 picnum = wall[i].overpicnum; in JS_ToggleLockouts() 1354 wall[i].overpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts() [all …]
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H A D | copysect.cpp | 53 wall[dest_wall_num].overpicnum = wall[src_wall_num].overpicnum; in CopySectorWalls() 71 wall[dest_nextwall].overpicnum = wall[src_nextwall].overpicnum; in CopySectorWalls()
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H A D | break.cpp | 479 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in SetupWallForBreak() 481 break_info = FindWallBreakInfo(wallp->overpicnum); in SetupWallForBreak() 574 nwp->overpicnum > 0 && in AutoBreakWall() 581 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall() 582 break_info = FindWallBreakInfo(wallp->overpicnum); in AutoBreakWall() 620 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall() 625 wallp->overpicnum = 0; in AutoBreakWall() 630 nwp->overpicnum = 0; in AutoBreakWall() 636 wallp->overpicnum = break_info->breaknum; in AutoBreakWall() 641 nwp->overpicnum = break_info->breaknum; in AutoBreakWall()
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H A D | cache.cpp | 701 if (wp->overpicnum > 0 && wp->overpicnum < MAXTILES) in precache() 703 j = wp->overpicnum; in precache()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | copysect.c | 50 wall[dest_wall_num].overpicnum = wall[src_wall_num].overpicnum; in CopySectorWalls() 65 … wall[wall[dest_wall_num].nextwall].overpicnum = wall[wall[src_wall_num].nextwall].overpicnum; in CopySectorWalls()
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H A D | jsector.c | 303 picnum = wall[i].overpicnum; in JS_SpriteSetup() 351 if ((s >= 0) && (wall[i].overpicnum == MIRROR) && (wall[i].cstat & 32)) in JS_InitMirrors() 355 wall[i].overpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors() 465 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors() 477 wall[j].overpicnum = MIRROR; in JS_InitMirrors() 914 wall[mirror[cnt].mirrorwall].overpicnum = MIRRORLABEL + cnt; in JS_DrawMirrors() 1288 picnum = wall[i].overpicnum; in JS_InitLockouts() 1297 tp->orgpicnum = wall[i].overpicnum; in JS_InitLockouts() 1363 picnum = wall[i].overpicnum; in JS_ToggleLockouts() 1368 wall[i].overpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts() [all …]
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H A D | break.c | 482 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in SetupWallForBreak() 484 break_info = FindWallBreakInfo(wallp->overpicnum); in SetupWallForBreak() 577 nwp->overpicnum > 0 && in AutoBreakWall() 584 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall() 585 break_info = FindWallBreakInfo(wallp->overpicnum); in AutoBreakWall() 622 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall() 627 wallp->overpicnum = 0; in AutoBreakWall() 632 nwp->overpicnum = 0; in AutoBreakWall() 638 wallp->overpicnum = break_info->breaknum; in AutoBreakWall() 643 nwp->overpicnum = break_info->breaknum; in AutoBreakWall()
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H A D | cache.c | 701 if (wp->overpicnum > 0 && wp->overpicnum < MAXTILES) in precache() 703 j = wp->overpicnum; in precache()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | sector2.c | 146 switch(wall[i].overpicnum) in operateforcefields() 776 if(wal->overpicnum == MIRROR) in checkhitwall() 792 wal->overpicnum = MIRRORBROKE; in checkhitwall() 798 if( ( (wal->cstat&16) || wal->overpicnum == BIGFORCE ) && wal->nextsector >= 0 ) in checkhitwall() 801 switch(wal->overpicnum) in checkhitwall() 804 wal->overpicnum = FANSPRITEBROKE; in checkhitwall() 808 wall[wal->nextwall].overpicnum = FANSPRITEBROKE; in checkhitwall() 817 wal->overpicnum=GLASS2; in checkhitwall() 831 wal->overpicnum=GLASS2; in checkhitwall() 1184 else if( wall[j].cstat&85 ) switch(wall[j].overpicnum)
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H A D | BUILD.H | 100 short picnum, overpicnum; member
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H A D | sector1.c | 590 switch(wall[i].overpicnum) in animatewalls() 614 wall[i].overpicnum = W_FORCEFIELD; in animatewalls() 615 else wall[i].overpicnum = W_FORCEFIELD+1; in animatewalls() 621 else wall[i].overpicnum = W_FORCEFIELD+1; in animatewalls()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/ |
H A D | dump_used_assets.m32 | 94 set index wall[variable].overpicnum 100 qsprintf 0 15 wall[variable].overpicnum 267 ife wall[variable].overpicnum MIRROR set index wall[variable].lotag 313 set input wall[variable].overpicnum
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | buildtypes.h | 86 StructTracker(Wall, int16_t) picnum, overpicnum; 293 StructTracker(Wall, int16_t) picnum, overpicnum;
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | mirrors.cpp | 100 if (wall[i].overpicnum == 504) in InitMirrors() 104 wall[i].overpicnum = nTile; in InitMirrors() 178 wall[mirrorwall[i]].overpicnum = 504; in InitMirrors() 524 wall[mirrorwall[i]].overpicnum = 504; in Load()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgame.cpp | 1272 if( wall[i].overpicnum == USEWATERFOUNTAIN ) { in processinput() 1273 wall[i].overpicnum = WATERFOUNTAIN; in processinput() 1307 if( wall[neartagwall].overpicnum == WATERFOUNTAIN ) { in processinput() 1308 wall[neartagwall].overpicnum = USEWATERFOUNTAIN; in processinput() 1354 j = wall[neartagwall].overpicnum; in processinput() 1356 wall[neartagwall].overpicnum = GIFTBOX; in processinput() 1361 wall[neartagwall].overpicnum = SWITCH1ON; in processinput() 1365 if (j == SWITCH2ON) wall[neartagwall].overpicnum = SWITCH2OFF; in processinput() 1366 if (j == SWITCH2OFF) wall[neartagwall].overpicnum = SWITCH2ON; in processinput() 1367 if (j == SWITCH3ON) wall[neartagwall].overpicnum = SWITCH3OFF; in processinput() [all …]
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.cpp | 522 else wall[wallNum].overpicnum = W_FORCEFIELD+1; in G_AnimateWalls() 1542 if (pWall->overpicnum == MIRROR && pWall->pal != 4 && in A_DamageWall_Internal() 1553 pWall->overpicnum = MIRRORBROKE; in A_DamageWall_Internal() 1558 if (pWall->overpicnum == MIRROR && pWall->pal != 4) in A_DamageWall_Internal() 1578 pWall->overpicnum = MIRRORBROKE; in A_DamageWall_Internal() 1584 if ((((pWall->cstat & 16) || pWall->overpicnum == BIGFORCE) && pWall->nextsector >= 0) && in A_DamageWall_Internal() 1593 pWall->overpicnum = FANSPRITEBROKE; in A_DamageWall_Internal() 1597 wall[pWall->nextwall].overpicnum = FANSPRITEBROKE; in A_DamageWall_Internal() 1639 pWall->overpicnum = GLASS2; in A_DamageWall_Internal() 3314 if (foundWall >= 0 && wallDist < 1280 && wall[foundWall].overpicnum == MIRROR) [all …]
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H A D | network.h | 131 overpicnum, member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/ |
H A D | mapypan.lua | 106 pic = wall[w].overpicnum
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.H | 80 short picnum, overpicnum; member
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.H | 81 short picnum, overpicnum; member
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/dports/games/jfsw/jfsw-c434002/jfbuild/tools/ |
H A D | wad2map.c | 96 short picnum, overpicnum; member 802 case 70: return((int)wall[i].overpicnum); in getwallfield() 827 case 70: wall[i].overpicnum = newval; break; in setwallfield() 1351 wall[z].overpicnum = 0; in main() 1363 wall[z].overpicnum = sidemidpic[picindex[z]]; in main() 1364 if (wall[z].overpicnum >= 0) wall[z].cstat |= (1+4+16); in main() 1563 wall[z].overpicnum = texturelookup[wall[z].overpicnum]; in main()
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/dports/games/NBlood/NBlood-a1689a4/source/tools/src/ |
H A D | wad2map.cpp | 97 short picnum, overpicnum; member 803 case 70: return((int)wall[i].overpicnum); in getwallfield() 828 case 70: wall[i].overpicnum = newval; break; in setwallfield() 1353 wall[z].overpicnum = 0; in main() 1365 wall[z].overpicnum = sidemidpic[picindex[z]]; in main() 1366 if (wall[z].overpicnum >= 0) wall[z].cstat |= (1+4+16); in main() 1565 wall[z].overpicnum = texturelookup[wall[z].overpicnum]; in main()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/ |
H A D | reality_defs.h | 198 int16_t overpicnum; member
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | sector.h | 151 int tileNum = wall[wallNum].overpicnum; in G_GetForcefieldPicnum()
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