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Searched refs:overpicnum (Results 1 – 25 of 92) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dengine_oldmap.h23 int16_t picnum, overpicnum; member
61 int16_t picnum, overpicnum; member
134 to->overpicnum = from->overpicnum; in convertv5wallv6()
221 to->overpicnum = from->overpicnum; in convertv6wallv7()
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Djsector.cpp299 picnum = wall[i].overpicnum; in JS_SpriteSetup()
353 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors()
357 wall[i].overpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors()
467 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors()
479 wall[j].overpicnum = MIRROR; in JS_InitMirrors()
904 wall[mirror[cnt].mirrorwall].overpicnum = MIRRORLABEL + cnt; in JS_DrawMirrors()
1275 picnum = wall[i].overpicnum; in JS_InitLockouts()
1284 tp->orgpicnum = wall[i].overpicnum; in JS_InitLockouts()
1349 picnum = wall[i].overpicnum; in JS_ToggleLockouts()
1354 wall[i].overpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts()
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H A Dcopysect.cpp53 wall[dest_wall_num].overpicnum = wall[src_wall_num].overpicnum; in CopySectorWalls()
71 wall[dest_nextwall].overpicnum = wall[src_nextwall].overpicnum; in CopySectorWalls()
H A Dbreak.cpp479 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in SetupWallForBreak()
481 break_info = FindWallBreakInfo(wallp->overpicnum); in SetupWallForBreak()
574 nwp->overpicnum > 0 && in AutoBreakWall()
581 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall()
582 break_info = FindWallBreakInfo(wallp->overpicnum); in AutoBreakWall()
620 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall()
625 wallp->overpicnum = 0; in AutoBreakWall()
630 nwp->overpicnum = 0; in AutoBreakWall()
636 wallp->overpicnum = break_info->breaknum; in AutoBreakWall()
641 nwp->overpicnum = break_info->breaknum; in AutoBreakWall()
H A Dcache.cpp701 if (wp->overpicnum > 0 && wp->overpicnum < MAXTILES) in precache()
703 j = wp->overpicnum; in precache()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcopysect.c50 wall[dest_wall_num].overpicnum = wall[src_wall_num].overpicnum; in CopySectorWalls()
65 … wall[wall[dest_wall_num].nextwall].overpicnum = wall[wall[src_wall_num].nextwall].overpicnum; in CopySectorWalls()
H A Djsector.c303 picnum = wall[i].overpicnum; in JS_SpriteSetup()
351 if ((s >= 0) && (wall[i].overpicnum == MIRROR) && (wall[i].cstat & 32)) in JS_InitMirrors()
355 wall[i].overpicnum = MIRRORLABEL + mirrorcnt; in JS_InitMirrors()
465 wall[i].overpicnum = sector[s].ceilingpicnum; in JS_InitMirrors()
477 wall[j].overpicnum = MIRROR; in JS_InitMirrors()
914 wall[mirror[cnt].mirrorwall].overpicnum = MIRRORLABEL + cnt; in JS_DrawMirrors()
1288 picnum = wall[i].overpicnum; in JS_InitLockouts()
1297 tp->orgpicnum = wall[i].overpicnum; in JS_InitLockouts()
1363 picnum = wall[i].overpicnum; in JS_ToggleLockouts()
1368 wall[i].overpicnum = aVoxelArray[picnum].Parental; in JS_ToggleLockouts()
[all …]
H A Dbreak.c482 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in SetupWallForBreak()
484 break_info = FindWallBreakInfo(wallp->overpicnum); in SetupWallForBreak()
577 nwp->overpicnum > 0 && in AutoBreakWall()
584 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall()
585 break_info = FindWallBreakInfo(wallp->overpicnum); in AutoBreakWall()
622 if (wallp->overpicnum > 0 && TEST(wallp->cstat, CSTAT_WALL_MASKED)) in AutoBreakWall()
627 wallp->overpicnum = 0; in AutoBreakWall()
632 nwp->overpicnum = 0; in AutoBreakWall()
638 wallp->overpicnum = break_info->breaknum; in AutoBreakWall()
643 nwp->overpicnum = break_info->breaknum; in AutoBreakWall()
H A Dcache.c701 if (wp->overpicnum > 0 && wp->overpicnum < MAXTILES) in precache()
703 j = wp->overpicnum; in precache()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dsector2.c146 switch(wall[i].overpicnum) in operateforcefields()
776 if(wal->overpicnum == MIRROR) in checkhitwall()
792 wal->overpicnum = MIRRORBROKE; in checkhitwall()
798 if( ( (wal->cstat&16) || wal->overpicnum == BIGFORCE ) && wal->nextsector >= 0 ) in checkhitwall()
801 switch(wal->overpicnum) in checkhitwall()
804 wal->overpicnum = FANSPRITEBROKE; in checkhitwall()
808 wall[wal->nextwall].overpicnum = FANSPRITEBROKE; in checkhitwall()
817 wal->overpicnum=GLASS2; in checkhitwall()
831 wal->overpicnum=GLASS2; in checkhitwall()
1184 else if( wall[j].cstat&85 ) switch(wall[j].overpicnum)
H A DBUILD.H100 short picnum, overpicnum; member
H A Dsector1.c590 switch(wall[i].overpicnum) in animatewalls()
614 wall[i].overpicnum = W_FORCEFIELD; in animatewalls()
615 else wall[i].overpicnum = W_FORCEFIELD+1; in animatewalls()
621 else wall[i].overpicnum = W_FORCEFIELD+1; in animatewalls()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/samples/
H A Ddump_used_assets.m3294 set index wall[variable].overpicnum
100 qsprintf 0 15 wall[variable].overpicnum
267 ife wall[variable].overpicnum MIRROR set index wall[variable].lotag
313 set input wall[variable].overpicnum
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuildtypes.h86 StructTracker(Wall, int16_t) picnum, overpicnum;
293 StructTracker(Wall, int16_t) picnum, overpicnum;
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Dmirrors.cpp100 if (wall[i].overpicnum == 504) in InitMirrors()
104 wall[i].overpicnum = nTile; in InitMirrors()
178 wall[mirrorwall[i]].overpicnum = 504; in InitMirrors()
524 wall[mirrorwall[i]].overpicnum = 504; in Load()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp1272 if( wall[i].overpicnum == USEWATERFOUNTAIN ) { in processinput()
1273 wall[i].overpicnum = WATERFOUNTAIN; in processinput()
1307 if( wall[neartagwall].overpicnum == WATERFOUNTAIN ) { in processinput()
1308 wall[neartagwall].overpicnum = USEWATERFOUNTAIN; in processinput()
1354 j = wall[neartagwall].overpicnum; in processinput()
1356 wall[neartagwall].overpicnum = GIFTBOX; in processinput()
1361 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()
1365 if (j == SWITCH2ON) wall[neartagwall].overpicnum = SWITCH2OFF; in processinput()
1366 if (j == SWITCH2OFF) wall[neartagwall].overpicnum = SWITCH2ON; in processinput()
1367 if (j == SWITCH3ON) wall[neartagwall].overpicnum = SWITCH3OFF; in processinput()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp522 else wall[wallNum].overpicnum = W_FORCEFIELD+1; in G_AnimateWalls()
1542 if (pWall->overpicnum == MIRROR && pWall->pal != 4 && in A_DamageWall_Internal()
1553 pWall->overpicnum = MIRRORBROKE; in A_DamageWall_Internal()
1558 if (pWall->overpicnum == MIRROR && pWall->pal != 4) in A_DamageWall_Internal()
1578 pWall->overpicnum = MIRRORBROKE; in A_DamageWall_Internal()
1584 if ((((pWall->cstat & 16) || pWall->overpicnum == BIGFORCE) && pWall->nextsector >= 0) && in A_DamageWall_Internal()
1593 pWall->overpicnum = FANSPRITEBROKE; in A_DamageWall_Internal()
1597 wall[pWall->nextwall].overpicnum = FANSPRITEBROKE; in A_DamageWall_Internal()
1639 pWall->overpicnum = GLASS2; in A_DamageWall_Internal()
3314 if (foundWall >= 0 && wallDist < 1280 && wall[foundWall].overpicnum == MIRROR)
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H A Dnetwork.h131 overpicnum, member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/util/
H A Dmapypan.lua106 pic = wall[w].overpicnum
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.H80 short picnum, overpicnum; member
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.H81 short picnum, overpicnum; member
/dports/games/jfsw/jfsw-c434002/jfbuild/tools/
H A Dwad2map.c96 short picnum, overpicnum; member
802 case 70: return((int)wall[i].overpicnum); in getwallfield()
827 case 70: wall[i].overpicnum = newval; break; in setwallfield()
1351 wall[z].overpicnum = 0; in main()
1363 wall[z].overpicnum = sidemidpic[picindex[z]]; in main()
1364 if (wall[z].overpicnum >= 0) wall[z].cstat |= (1+4+16); in main()
1563 wall[z].overpicnum = texturelookup[wall[z].overpicnum]; in main()
/dports/games/NBlood/NBlood-a1689a4/source/tools/src/
H A Dwad2map.cpp97 short picnum, overpicnum; member
803 case 70: return((int)wall[i].overpicnum); in getwallfield()
828 case 70: wall[i].overpicnum = newval; break; in setwallfield()
1353 wall[z].overpicnum = 0; in main()
1365 wall[z].overpicnum = sidemidpic[picindex[z]]; in main()
1366 if (wall[z].overpicnum >= 0) wall[z].cstat |= (1+4+16); in main()
1565 wall[z].overpicnum = texturelookup[wall[z].overpicnum]; in main()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_defs.h198 int16_t overpicnum; member
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsector.h151 int tileNum = wall[wallNum].overpicnum; in G_GetForcefieldPicnum()

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