Searched refs:overseerUnit (Results 1 – 7 of 7) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OF_CAMP.cpp | 560 …vga_front.put_bitmap(x, y, unit_res[overseerUnit->unit_id]->get_large_icon_ptr(overseerUnit->rank_… in disp_camp_info() 570 if( overseerUnit->rank_id == RANK_KING ) in disp_camp_info() 596 if( overseerUnit->rank_id != RANK_KING ) in disp_camp_info() 604 if( overseerUnit->spy_recno ) in disp_camp_info() 673 * (int) overseerUnit->hit_points / overseerUnit->max_hit_points in train_unit() 681 overseerUnit->skill.skill_level++; in train_unit() 689 incValue = 20 * (int) overseerUnit->hit_points / overseerUnit->max_hit_points in train_unit() 698 overseerUnit->set_combat_level(overseerUnit->skill.combat_level+1); in train_unit() 876 if(overseerUnit->is_own() ) in patrol() 878 se_res.sound( overseerUnit->cur_x_loc(), overseerUnit->cur_y_loc(), 1, in patrol() [all …]
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H A D | OF_BASE.cpp | 353 Unit* overseerUnit = unit_array[overseer_recno]; in disp_base_info() local 373 …vga_front.put_bitmap(x, y, unit_res[overseerUnit->unit_id]->get_large_icon_ptr(overseerUnit->rank_… in disp_base_info() 379 …help.set_unit_help( overseerUnit->unit_id, overseerUnit->rank_id, x, y, x+UNIT_LARGE_ICON_WIDTH+3,… in disp_base_info() 383 if( overseerUnit->rank_id == RANK_KING ) in disp_base_info() 409 if( overseerUnit->rank_id != RANK_KING ) in disp_base_info() 415 …int x2 = info.disp_loyalty( x1, y-1, x1, overseerUnit->loyalty, overseerUnit->target_loyalty, nati… in disp_base_info() 417 if( overseerUnit->spy_recno ) in disp_base_info() 528 Unit* overseerUnit = unit_array[overseer_recno]; in train_unit() local 539 * (int) overseerUnit->hit_points / overseerUnit->max_hit_points in train_unit() 546 overseerUnit->skill.skill_level_minor -= 100; in train_unit() [all …]
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H A D | OAI_SPY.cpp | 387 Unit* overseerUnit = unit_array[firmPtr->overseer_recno]; in think_assign_spy_target_camp() local 389 if( overseerUnit->spy_recno ) // if the overseer is already a spy in think_assign_spy_target_camp() 392 curRating = 100 - overseerUnit->loyalty; in think_assign_spy_target_camp()
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H A D | OAI_ATTK.cpp | 234 Unit* overseerUnit = unit_array[firmCamp->overseer_recno]; in ai_attack_target() local 236 if( overseerUnit->hit_points < overseerUnit->max_hit_points && in ai_attack_target() 237 overseerUnit->hit_points < 100-ownNation->pref_military_courage/2 ) // 50 to 100 in ai_attack_target()
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H A D | OSPY2.cpp | 178 Unit* overseerUnit = unit_array[firmPtr->overseer_recno]; in think_bribe() local 180 if( THIS->spy_skill < MIN(50, overseerUnit->skill.skill_level) || in think_bribe()
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H A D | OFIRM.cpp | 2987 Unit* overseerUnit = unit_array[firmPtr->overseer_recno]; in target_loyalty() local 2989 int overseerSkill = overseerUnit->skill.get_skill(SKILL_LEADING); in target_loyalty() 3005 if( overseerUnit->rank_id == RANK_KING ) in target_loyalty() 3008 if( race_res.is_same_race(race_id, overseerUnit->race_id) ) in target_loyalty()
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H A D | OTOWN.cpp | 3067 Unit* overseerUnit; in unjob_town_people() local 3079 overseerUnit = unit_array[firmPtr->overseer_recno]; in unjob_town_people() 3081 if( overseerUnit->race_id == raceId && in unjob_town_people()
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