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Searched refs:ozone_density (Results 1 – 11 of 11) sorted by relevance

/dports/graphics/blender/blender-2.91.0/intern/cycles/render/
H A Dimage_sky.cpp32 float ozone_density) in SkyLoader() argument
37 ozone_density(ozone_density) in SkyLoader()
78 ozone_density); in load_pixels()
H A Dimage_sky.h27 float ozone_density; variable
34 float ozone_density);
H A Dnodes.h179 float ozone_density; variable
H A Dnodes.cpp806 SOCKET_FLOAT(ozone_density, "Ozone", 1.0f); in NODE_DEFINE()
853 sun_elevation, clamped_altitude, air_density, dust_density, ozone_density); in compile()
949 sun_elevation, clamped_altitude, air_density, dust_density, ozone_density); in compile()
/dports/graphics/blender/blender-2.91.0/intern/sky/source/
H A Dsky_nishita.cpp196 float ozone_density, in single_scattering() argument
222 float3 density_scale = make_float3(air_density, dust_density, ozone_density); in single_scattering()
284 float ozone_density) in SKY_nishita_skymodel_precompute_texture() argument
305 single_scattering(dir, sun_dir, cam_pos, air_density, dust_density, ozone_density, spectrum); in SKY_nishita_skymodel_precompute_texture()
/dports/graphics/blender/blender-2.91.0/intern/sky/include/
H A Dsky_model.h441 float ozone_density);
/dports/graphics/blender/blender-2.91.0/source/blender/nodes/shader/nodes/
H A Dnode_shader_tex_sky.c53 tex->ozone_density = 1.0f; in node_shader_init_tex_sky()
/dports/graphics/blender/blender-2.91.0/source/blender/makesdna/
H A DDNA_node_types.h849 float ozone_density; member
/dports/graphics/blender/blender-2.91.0/doc/python_api/rst/
H A Dchange_log.rst302 * :class:`bpy.types.ShaderNodeTexSky.ozone_density`
/dports/graphics/blender/blender-2.91.0/intern/cycles/blender/
H A Dblender_shader.cpp825 sky->ozone_density = b_sky_node.ozone_density(); in add_node()
/dports/graphics/blender/blender-2.91.0/source/blender/blenloader/intern/
H A Dversioning_290.c475 tex->ozone_density = 1.0f; in blo_do_versions_290()