Home
last modified time | relevance | path

Searched refs:pCollapseMap (Results 1 – 4 of 4) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_animation.c75 static int *collapse_map, *pCollapseMap; variable
1126 pCollapseMap = &collapse_map[render_count];
1127 …collapseEnd = collapse + surface->numVerts ; pCollapse < collapseEnd; pCollapse++, pCollapseMap++ )
1129 *pCollapse = collapse[ *pCollapseMap ];
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_animation.c76 static int *collapse_map, *pCollapseMap; variable
1131 pCollapseMap = &collapse_map[render_count];
1132 …collapseEnd = collapse + surface->numVerts ; pCollapse < collapseEnd; pCollapse++, pCollapseMap++ )
1134 *pCollapse = collapse[ *pCollapseMap ];
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_animation.c75 static int *collapse_map, *pCollapseMap; variable
1139 pCollapseMap = &collapse_map[render_count];
1140 …collapseEnd = collapse + surface->numVerts ; pCollapse < collapseEnd; pCollapse++, pCollapseMap++ )
1142 *pCollapse = collapse[ *pCollapseMap ];
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_animation.c76 static int *collapse_map, *pCollapseMap; variable
1144 pCollapseMap = &collapse_map[render_count];
1145 …collapseEnd = collapse + surface->numVerts ; pCollapse < collapseEnd; pCollapse++, pCollapseMap++ )
1147 *pCollapse = collapse[ *pCollapseMap ];