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Searched refs:pDamAcFlags (Results 1 – 8 of 8) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dpack.cpp117 pPack->pDamAcFlags = SwapLE32(pPlayer->pDamAcFlags); in PackPlayer()
301 pPlayer->pDamAcFlags = SwapLE32(pPack->pDamAcFlags); in UnPackPlayer()
H A Dpack.h77 Sint32 pDamAcFlags; member
H A Dplayer.h218 Uint32 pDamAcFlags; member
H A Dplayer.cpp825 plr[pnum].pDamAcFlags = 0; in CreatePlayer()
2473 if (plr[pnum].pDamAcFlags & 0x01 && random_(6, 100) < 5) {
2477 …if (plr[pnum].pDamAcFlags & 0x10 && monster[m].MType->mtype != MT_DIABLO && monster[m]._uniqtype =…
2482 if (plr[pnum].pDamAcFlags & 0x08) {
2493 if (plr[pnum].pDamAcFlags & 0x04) {
H A Ditems.cpp699 int pDamAcFlags = 0; in CalcPlrItemVals() local
752 pDamAcFlags |= itm->_iDamAcFlags; in CalcPlrItemVals()
811 plr[p].pDamAcFlags = pDamAcFlags; in CalcPlrItemVals()
H A Dloadsave.cpp508 pPlayer->pDamAcFlags = file->nextLE<Uint32>(); in LoadPlayer()
1475 file->writeLE<Uint32>(pPlayer->pDamAcFlags); in SavePlayer()
H A Dmonster.cpp2147 if (plr[pnum].pDamAcFlags & 0x20 && monster[i].MData->mMonstClass == MC_DEMON) in M_TryH2HHit()
2149 if (plr[pnum].pDamAcFlags & 0x40 && monster[i].MData->mMonstClass == MC_UNDEAD) in M_TryH2HHit()
/dports/games/devilutionX/devilutionX-1.2.1/SourceT/
H A Dwritehero_test.cpp287 ASSERT_EQ(pPlayer->pDamAcFlags, 0); in AssertPlayer()